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sdl-ios-xcode
log src/video/x11/SDL_x11render.c @ 4593:
3892fe2f6537
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Sat, 17 Jul 2010 15:38:24 +0530
Sunny Sachanandani
Fixed so many things. See the changelog listed below.
Wed, 14 Jul 2010 19:17:11 +0530
Sunny Sachanandani
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Fri, 09 Jul 2010 21:36:41 +0530
Sunny Sachanandani
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Thu, 01 Jul 2010 07:35:15 +0530
Sunny Sachanandani
Fix blending modes for primitives.
Sun, 27 Jun 2010 09:51:51 +0530
Sunny Sachanandani
Preliminary support for blending modes on drawing operations.
Tue, 22 Jun 2010 20:01:38 +0530
Sunny Sachanandani
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
Wed, 16 Jun 2010 10:50:01 +0530
Sunny Sachanandani
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
Tue, 15 Jun 2010 19:10:06 +0530
Sunny Sachanandani
X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
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