2009-11-19 |
Sam Lantinga |
Mike Gorchak to Sam
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2009-11-19 |
Sam Lantinga |
Found a way to implement mask semantics in OpenGL
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2009-11-19 |
Sam Lantinga |
Include the endpoint in the line we're drawing
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2009-11-19 |
Sam Lantinga |
Adjust the vertices to be over the texel center.
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2009-11-18 |
Sam Lantinga |
Fixed GL_RenderReadPixels() - thanks Ryan!
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2009-11-18 |
Sam Lantinga |
First pass (untested) at RenderWritePixels()
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2009-11-18 |
Sam Lantinga |
Trying to figure out why the OpenGL tests are failing...
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2009-11-17 |
Sam Lantinga |
Added missing return values
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2009-11-16 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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2009-11-15 |
Sam Lantinga |
Hmm, this isn't going to work, is it?
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2009-11-15 |
Sam Lantinga |
Work in progress on OpenGL ReadPixels/WritePixels interface
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2009-10-13 |
Mike Gorchak |
Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
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2009-09-28 |
Sam Lantinga |
-0.5 is causing trouble according to comments in bug #783
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2009-09-20 |
Sam Lantinga |
Removed outdated Atari support
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2009-09-19 |
Sam Lantinga |
Fixed bug #783
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2009-09-19 |
Sam Lantinga |
Stefan Ullinger
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2009-09-05 |
Sam Lantinga |
Fixed issues building 64-bit Windows binary
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2009-01-14 |
Sam Lantinga |
Fixed OpenGL state issue reported by Dmytro Bogovych
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2009-01-10 |
Sam Lantinga |
Reverted Bob's indent checkin
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2009-01-09 |
Bob Pendleton |
I ran a global "make indent" it modified the following files.
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2008-12-31 |
Sam Lantinga |
Removed unused variable
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2008-12-31 |
Sam Lantinga |
iPhone build compiles again (drawing routines need to be implemented)
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2008-12-30 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
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2008-12-30 |
Sam Lantinga |
Swapped functions to match the other renderer files
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2008-12-29 |
Sam Lantinga |
Significant performance boost with blend mode none
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2008-12-25 |
Sam Lantinga |
Updated to build on Windows
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2008-12-21 |
Sam Lantinga |
Added RenderPiont() API
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2008-12-20 |
Sam Lantinga |
Turn on line antialiasing (requires blending to be enabled)
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2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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2008-12-08 |
Sam Lantinga |
A little cleanup for SDL snapshot release
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2008-12-07 |
Ryan C. Gordon |
Comment cleanup.
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2008-12-07 |
Ryan C. Gordon |
Don't hardcode RECT for fragment program texture targets.
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2008-12-07 |
Sam Lantinga |
Slight optimization of the shader, no need to scale into 0..255
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2008-12-07 |
Sam Lantinga |
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
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2008-12-06 |
Sam Lantinga |
The YCbCr texture extension works now that bytes_per_pixel() returns the
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2008-12-06 |
Sam Lantinga |
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
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2008-12-06 |
Sam Lantinga |
The previous checkin fixes the crash, so at least we're not overrunning
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2008-12-06 |
Sam Lantinga |
Progress, maybe. :)
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2008-12-06 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
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2008-12-06 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
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2008-12-05 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
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2008-12-05 |
Sam Lantinga |
The matrices have already been set, so you don't have to re-set them.
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2008-12-01 |
Sam Lantinga |
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
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2008-12-01 |
Sam Lantinga |
Finally got the right mojo for Apple's YUV texture format.
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2008-11-29 |
Sam Lantinga |
Temporary fix for Mac OS X crash in textoverlay
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2008-11-29 |
Sam Lantinga |
Whoops, we need this for subrect updates (testsprite)
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2008-11-29 |
Sam Lantinga |
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
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2008-11-22 |
Sam Lantinga |
Preliminary support for YUV textures
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2008-03-14 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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2008-01-08 |
Bob Pendleton |
Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
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2007-09-10 |
Sam Lantinga |
Split out the SDL_rect and SDL_surface functions into their own headers.
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2007-08-15 |
Sam Lantinga |
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
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2007-08-13 |
Sam Lantinga |
Advertise the most efficient format for the screen. Of course SDL code needs
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2007-08-12 |
Sam Lantinga |
This is byte order dependent.
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2007-08-12 |
Sam Lantinga |
Test using glTextureRangeAPPLE
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2007-08-12 |
Sam Lantinga |
Optimized OpenGL renderer for Mac OS X.
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2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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2006-08-28 |
Sam Lantinga |
Cleanup for the last checkin
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2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
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2006-08-07 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
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2006-08-06 |
Sam Lantinga |
Added paletted OpenGL texture support.
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2006-08-06 |
Sam Lantinga |
Allow the render context to do necessary work when the video mode changes.
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-07-28 |
Sam Lantinga |
Implemented X11 OpenGL support.
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2006-07-23 |
Sam Lantinga |
Fixed crash with multiple windows
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2006-07-22 |
Sam Lantinga |
OpenGL renderer is feature complete!
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2006-07-22 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
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2006-07-22 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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2006-07-22 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
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2006-07-22 |
Sam Lantinga |
Fixed OpenGL blend modes, added power of 2 texture code
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2006-07-22 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
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2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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2006-07-19 |
Sam Lantinga |
Fixed to compile while the OpenGL renderer is under construction
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2006-07-19 |
Sam Lantinga |
Starting on the OpenGL renderer...
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