Mercurial > sdl-ios-xcode
log src/video/SDL_video.c @ 1905:36d52b1f0504
age | author | description |
---|---|---|
Fri, 14 Jul 2006 08:22:45 +0000 | Sam Lantinga | Prefer the D3D renderer over GDI, at least for testing. |
Wed, 12 Jul 2006 06:39:26 +0000 | Sam Lantinga | Solved the performance problems by introducing the concept of a single-buffered |
Mon, 10 Jul 2006 21:04:37 +0000 | Sam Lantinga | SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. |
Thu, 27 Apr 2006 08:39:51 +0000 | Sam Lantinga | Implemented bug #5 |
Thu, 27 Apr 2006 07:59:16 +0000 | Sam Lantinga | Implemented bug #2, 117: |
Mon, 10 Jul 2006 07:34:50 +0000 | Sam Lantinga | SDL_Rect now uses int for position and size. SDL-1.3 |
Sun, 09 Jul 2006 18:09:16 +0000 | Sam Lantinga | The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3 |