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sdl-ios-xcode
log src/video/SDL_renderer_gl.c @ 2808:
368410632f2d
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Sat, 29 Nov 2008 15:32:14 +0000
Sam Lantinga
Whoops, we need this for subrect updates (testsprite)
Sat, 29 Nov 2008 06:29:33 +0000
Sam Lantinga
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
Sat, 22 Nov 2008 06:59:22 +0000
Sam Lantinga
Preliminary support for YUV textures
Fri, 14 Mar 2008 18:17:49 +0000
Bob Pendleton
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Tue, 08 Jan 2008 00:10:46 +0000
Bob Pendleton
Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Mon, 10 Sep 2007 12:20:02 +0000
Sam Lantinga
Split out the SDL_rect and SDL_surface functions into their own headers.
Wed, 15 Aug 2007 04:04:17 +0000
Sam Lantinga
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Mon, 13 Aug 2007 02:38:59 +0000
Sam Lantinga
Advertise the most efficient format for the screen. Of course SDL code needs
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