Mercurial > sdl-ios-xcode
log src/video/nds/SDL_ndsrender.c @ 5008:35afe807b51c
age | author | description |
---|---|---|
2010-12-12 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |
2010-01-24 | Sam Lantinga | Fixed bug #926 |
2010-01-21 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
2009-05-23 | Sam Lantinga | indent |
2009-02-18 | Darren Alton | NDS compiles again, but may not yet work. Sprite support has been removed for the time being while it is re-worked. |
2008-12-20 | Sam Lantinga | Date: Fri, 19 Dec 2008 20:17:35 +0100 |
2008-12-08 | Sam Lantinga | Updated copyright date |
2008-11-30 | Sam Lantinga | Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available. |