2011-01-13 |
Sam Lantinga |
Improved error message for unsupported texture format
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2010-12-12 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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2010-11-20 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
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2010-10-17 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
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2010-05-09 |
Sam Lantinga |
Removed unused variables
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2010-02-17 |
Sam Lantinga |
Adam Strzelecki to SDL
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2010-01-24 |
Sam Lantinga |
Fixed bug #926
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2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-06 |
Sam Lantinga |
Fixed GL_RenderWritePixels() - thanks Ryan!
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2009-12-24 |
Sam Lantinga |
Updated to compile on Windows
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2009-12-23 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-12-07 |
Sam Lantinga |
This fixes the OpenGL rendering test, at least with my ATI card...
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2009-12-04 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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2009-11-26 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-11-22 |
Sam Lantinga |
Whoops, actually set the SDL error, don't just print the error.
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2009-11-21 |
Sam Lantinga |
Added comment for pixel-perfect line workaround.
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2009-11-21 |
Sam Lantinga |
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
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2009-11-21 |
Sam Lantinga |
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
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2009-11-21 |
Sam Lantinga |
Fixed the coordinates for pixel coverage in blits
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2009-11-21 |
Sam Lantinga |
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
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2009-11-21 |
Sam Lantinga |
My first OpenGL shader! Momma will be so proud!
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2009-11-19 |
Sam Lantinga |
Mike Gorchak to Sam
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2009-11-19 |
Sam Lantinga |
Found a way to implement mask semantics in OpenGL
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2009-11-19 |
Sam Lantinga |
Include the endpoint in the line we're drawing
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2009-11-19 |
Sam Lantinga |
Adjust the vertices to be over the texel center.
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2009-11-18 |
Sam Lantinga |
Fixed GL_RenderReadPixels() - thanks Ryan!
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2009-11-18 |
Sam Lantinga |
First pass (untested) at RenderWritePixels()
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