log src/video/SDL_renderer_gl.c @ 4744:34c3e6d69575

age author description
2010-05-09 Sam Lantinga Removed unused variables
2010-02-17 Sam Lantinga Adam Strzelecki to SDL
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-06 Sam Lantinga Fixed GL_RenderWritePixels() - thanks Ryan!
2009-12-24 Sam Lantinga Updated to compile on Windows
2009-12-23 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-07 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-04 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
2009-11-26 Sam Lantinga Adam Strzelecki to SDL
2009-11-22 Sam Lantinga Whoops, actually set the SDL error, don't just print the error.
2009-11-21 Sam Lantinga Added comment for pixel-perfect line workaround.
2009-11-21 Sam Lantinga Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
2009-11-21 Sam Lantinga This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
2009-11-21 Sam Lantinga Fixed the coordinates for pixel coverage in blits
2009-11-21 Sam Lantinga It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
2009-11-21 Sam Lantinga My first OpenGL shader! Momma will be so proud!
2009-11-19 Sam Lantinga Mike Gorchak to Sam
2009-11-19 Sam Lantinga Found a way to implement mask semantics in OpenGL
2009-11-19 Sam Lantinga Include the endpoint in the line we're drawing
2009-11-19 Sam Lantinga Adjust the vertices to be over the texel center.
2009-11-18 Sam Lantinga Fixed GL_RenderReadPixels() - thanks Ryan!
2009-11-18 Sam Lantinga First pass (untested) at RenderWritePixels()
2009-11-18 Sam Lantinga Trying to figure out why the OpenGL tests are failing...
2009-11-17 Sam Lantinga Added missing return values
2009-11-16 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
2009-11-15 Sam Lantinga Hmm, this isn't going to work, is it?
2009-11-15 Sam Lantinga Work in progress on OpenGL ReadPixels/WritePixels interface
2009-10-13 Mike Gorchak Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
2009-09-28 Sam Lantinga -0.5 is causing trouble according to comments in bug #783
2009-09-20 Sam Lantinga Removed outdated Atari support
2009-09-19 Sam Lantinga Fixed bug #783
2009-09-19 Sam Lantinga Stefan Ullinger
2009-09-05 Sam Lantinga Fixed issues building 64-bit Windows binary
2009-01-14 Sam Lantinga Fixed OpenGL state issue reported by Dmytro Bogovych
2009-01-10 Sam Lantinga Reverted Bob's indent checkin
2009-01-09 Bob Pendleton I ran a global "make indent" it modified the following files.
2008-12-31 Sam Lantinga Removed unused variable
2008-12-31 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
2008-12-30 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 Sam Lantinga Swapped functions to match the other renderer files
2008-12-29 Sam Lantinga Significant performance boost with blend mode none
2008-12-25 Sam Lantinga Updated to build on Windows
2008-12-21 Sam Lantinga Added RenderPiont() API
2008-12-20 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-08 Sam Lantinga A little cleanup for SDL snapshot release
2008-12-07 Ryan C. Gordon Comment cleanup.
2008-12-07 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
2008-12-07 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
2008-12-07 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
2008-12-06 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
2008-12-06 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
2008-12-06 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
2008-12-06 Sam Lantinga Progress, maybe. :)
2008-12-06 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
2008-12-06 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
2008-12-05 Sam Lantinga Whoops, can't call glOrtho() repeatedly
2008-12-05 Sam Lantinga The matrices have already been set, so you don't have to re-set them.