2010-05-09 |
Sam Lantinga |
Removed unused variables
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2010-02-17 |
Sam Lantinga |
Adam Strzelecki to SDL
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2010-01-24 |
Sam Lantinga |
Fixed bug #926
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2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2010-01-06 |
Sam Lantinga |
Fixed GL_RenderWritePixels() - thanks Ryan!
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2009-12-24 |
Sam Lantinga |
Updated to compile on Windows
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2009-12-23 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-12-07 |
Sam Lantinga |
This fixes the OpenGL rendering test, at least with my ATI card...
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2009-12-04 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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2009-11-26 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-11-22 |
Sam Lantinga |
Whoops, actually set the SDL error, don't just print the error.
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2009-11-21 |
Sam Lantinga |
Added comment for pixel-perfect line workaround.
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2009-11-21 |
Sam Lantinga |
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
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2009-11-21 |
Sam Lantinga |
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
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2009-11-21 |
Sam Lantinga |
Fixed the coordinates for pixel coverage in blits
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2009-11-21 |
Sam Lantinga |
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
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2009-11-21 |
Sam Lantinga |
My first OpenGL shader! Momma will be so proud!
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2009-11-19 |
Sam Lantinga |
Mike Gorchak to Sam
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2009-11-19 |
Sam Lantinga |
Found a way to implement mask semantics in OpenGL
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2009-11-19 |
Sam Lantinga |
Include the endpoint in the line we're drawing
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2009-11-19 |
Sam Lantinga |
Adjust the vertices to be over the texel center.
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2009-11-18 |
Sam Lantinga |
Fixed GL_RenderReadPixels() - thanks Ryan!
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2009-11-18 |
Sam Lantinga |
First pass (untested) at RenderWritePixels()
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2009-11-18 |
Sam Lantinga |
Trying to figure out why the OpenGL tests are failing...
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2009-11-17 |
Sam Lantinga |
Added missing return values
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2009-11-16 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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2009-11-15 |
Sam Lantinga |
Hmm, this isn't going to work, is it?
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2009-11-15 |
Sam Lantinga |
Work in progress on OpenGL ReadPixels/WritePixels interface
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2009-10-13 |
Mike Gorchak |
Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
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2009-09-28 |
Sam Lantinga |
-0.5 is causing trouble according to comments in bug #783
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2009-09-20 |
Sam Lantinga |
Removed outdated Atari support
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2009-09-19 |
Sam Lantinga |
Fixed bug #783
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2009-09-19 |
Sam Lantinga |
Stefan Ullinger
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2009-09-05 |
Sam Lantinga |
Fixed issues building 64-bit Windows binary
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2009-01-14 |
Sam Lantinga |
Fixed OpenGL state issue reported by Dmytro Bogovych
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2009-01-10 |
Sam Lantinga |
Reverted Bob's indent checkin
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2009-01-09 |
Bob Pendleton |
I ran a global "make indent" it modified the following files.
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2008-12-31 |
Sam Lantinga |
Removed unused variable
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2008-12-31 |
Sam Lantinga |
iPhone build compiles again (drawing routines need to be implemented)
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2008-12-30 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
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2008-12-30 |
Sam Lantinga |
Swapped functions to match the other renderer files
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2008-12-29 |
Sam Lantinga |
Significant performance boost with blend mode none
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2008-12-25 |
Sam Lantinga |
Updated to build on Windows
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2008-12-21 |
Sam Lantinga |
Added RenderPiont() API
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2008-12-20 |
Sam Lantinga |
Turn on line antialiasing (requires blending to be enabled)
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2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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2008-12-08 |
Sam Lantinga |
A little cleanup for SDL snapshot release
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2008-12-07 |
Ryan C. Gordon |
Comment cleanup.
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2008-12-07 |
Ryan C. Gordon |
Don't hardcode RECT for fragment program texture targets.
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2008-12-07 |
Sam Lantinga |
Slight optimization of the shader, no need to scale into 0..255
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2008-12-07 |
Sam Lantinga |
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
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2008-12-06 |
Sam Lantinga |
The YCbCr texture extension works now that bytes_per_pixel() returns the
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2008-12-06 |
Sam Lantinga |
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
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2008-12-06 |
Sam Lantinga |
The previous checkin fixes the crash, so at least we're not overrunning
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2008-12-06 |
Sam Lantinga |
Progress, maybe. :)
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2008-12-06 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
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2008-12-06 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
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2008-12-05 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
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2008-12-05 |
Sam Lantinga |
The matrices have already been set, so you don't have to re-set them.
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