Thu, 27 Apr 2006 09:08:44 +0000 |
Sam Lantinga |
Fixed compile errors on Mac OS X
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Thu, 27 Apr 2006 08:39:51 +0000 |
Sam Lantinga |
Implemented bug #5
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Thu, 27 Apr 2006 07:59:16 +0000 |
Sam Lantinga |
Implemented bug #2, 117:
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Thu, 27 Apr 2006 09:09:48 +0000 |
Sam Lantinga |
SDL-trunk-1.3-merge-1
SDL-1.3
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Tue, 21 Feb 2006 08:47:46 +0000 |
Sam Lantinga |
Catch the C++ and Objective C sources too...
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Tue, 21 Feb 2006 02:42:05 +0000 |
Sam Lantinga |
Date: Mon, 20 Feb 2006 19:54:51 -0500
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Tue, 06 Dec 2005 14:36:39 +0000 |
Ryan C. Gordon |
Fixed OpenGL usage in Quartz target when SDL_SetVideoMode() is called without
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Wed, 23 Nov 2005 07:23:48 +0000 |
Ryan C. Gordon |
Moved Quartz SDL_GL_LoadLibrary() to SDL_loadso interface.
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Tue, 22 Nov 2005 08:21:39 +0000 |
Ryan C. Gordon |
Quartz driver OpenGL updates:
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Sun, 20 Nov 2005 23:59:26 +0000 |
Ryan C. Gordon |
SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
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Thu, 13 Oct 2005 09:47:06 +0000 |
Ryan C. Gordon |
Closed a memory leak caused when quitting video subsystem on Quartz target.
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Thu, 27 May 2004 22:57:30 +0000 |
Sam Lantinga |
*** empty log message ***
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Sun, 16 May 2004 18:06:27 +0000 |
Sam Lantinga |
Date: Sat, 10 Apr 2004 10:05:46 +0200
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Thu, 26 Feb 2004 08:57:32 +0000 |
Ryan C. Gordon |
Attempt to get FSAA compiling on all versions of MacOS X.
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