Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
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Wed, 19 Jan 2011 13:44:21 -0800 |
Sam Lantinga |
The clipboard API was missing from the 2010 project
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Fri, 17 Sep 2010 09:08:47 -0700 |
Sam Lantinga |
Updated build for Visual Studio 2010
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Tue, 07 Sep 2010 20:56:02 -0700 |
Andreas Schiffler |
Add missing imm32.lib from VS2010 project
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Mon, 23 Aug 2010 23:44:28 -0700 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
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Sat, 14 Aug 2010 16:14:36 -0400 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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Thu, 29 Jul 2010 22:57:39 -0400 |
Eli Gottlieb |
Added Andreas's patch to fix my silly C++-style errors.
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Tue, 20 Jul 2010 12:42:43 -0400 |
Eli Gottlieb |
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
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