2008-12-30 |
Sam Lantinga |
indent
|
2008-12-30 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
|
2008-12-30 |
Sam Lantinga |
In theory this implements GDI rendering, but it doesn't work for some reason.
|
2008-12-25 |
Sam Lantinga |
Fixed compiling Windows renderers. Lines and points will be implemented later.
|
2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
|
2008-12-08 |
Sam Lantinga |
Updated copyright date
|
2008-11-30 |
Sam Lantinga |
Fixed the list of supported YUV formats
|
2008-11-30 |
Sam Lantinga |
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
|
2008-11-25 |
Sam Lantinga |
indent
|
2008-11-24 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
|
2008-08-27 |
Darren Alton |
Clean up.
gsoc2008_nds
|
2007-08-11 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
|
2006-08-28 |
Sam Lantinga |
Added source color and alpha modulation support.
|
2006-08-07 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
|
2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
|
2006-07-22 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
|
2006-07-22 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
|
2006-07-19 |
Sam Lantinga |
Starting on the OpenGL renderer...
|
2006-07-17 |
Sam Lantinga |
Implemented Windows OpenGL support
|
2006-07-15 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
|
2006-07-14 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
|
2006-07-14 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
|
2006-07-13 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
|
2006-07-12 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
|
2006-07-12 |
Sam Lantinga |
debug cleanup
|
2006-07-12 |
Sam Lantinga |
Playing around, trying to find a fast path with GDI
|
2006-07-12 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
|
2006-07-08 |
Sam Lantinga |
Starting support for Direct3D render driver.
SDL-1.3
|