log src/video/win32/SDL_gdirender.c @ 3017:3272431eeee2

age author description
2008-12-30 Sam Lantinga indent
2008-12-30 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-25 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-08 Sam Lantinga Updated copyright date
2008-11-30 Sam Lantinga Fixed the list of supported YUV formats
2008-11-30 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-25 Sam Lantinga indent
2008-11-24 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
2008-08-27 Darren Alton Clean up. gsoc2008_nds
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-07 Sam Lantinga Added resize support for GDI and Direct3D renderers
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19 Sam Lantinga Starting on the OpenGL renderer...
2006-07-17 Sam Lantinga Implemented Windows OpenGL support
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-14 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
2006-07-14 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-13 Sam Lantinga Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
2006-07-12 Sam Lantinga First stab at a D3D renderer, only 30FPS so far... ?
2006-07-12 Sam Lantinga debug cleanup
2006-07-12 Sam Lantinga Playing around, trying to find a fast path with GDI
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-08 Sam Lantinga Starting support for Direct3D render driver. SDL-1.3