Mercurial > sdl-ios-xcode
log src/video/windows/SDL_windowsvideo.c @ 5144:31e7f523ab3d
age | author | description |
---|---|---|
Mon, 31 Jan 2011 22:53:45 -0800 | Sam Lantinga | Removed more partially functional renderers |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Mon, 31 Jan 2011 22:21:29 -0800 | Sam Lantinga | Removed partially functional renderers |
Mon, 24 Jan 2011 21:20:30 -0800 | Sam Lantinga | Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. |
Mon, 24 Jan 2011 17:38:18 -0800 | Sam Lantinga | Fixed bug #1100 |
Mon, 24 Jan 2011 15:46:11 -0800 | Sam Lantinga | Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 |
Thu, 20 Jan 2011 18:04:05 -0800 | Sam Lantinga | Fixed bug #925 base src/video/win32/SDL_win32video.c@94b89d9e3e42 |