log test/testdraw2.c @ 5159:307ccc9c135e

age author description
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sat, 12 Dec 2009 00:08:45 +0000 Sam Lantinga Allow points to be outside the window bounds, stress testing the clipping code.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sat, 10 Oct 2009 13:22:05 +0000 Mike Gorchak Call CommonQuit() at exit has been added.
Sun, 21 Dec 2008 17:55:02 +0000 Sam Lantinga Fixed crash in testdraw2, added more points
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API