Mercurial > sdl-ios-xcode
log src/video/qnxgf/SDL_gf_render.c @ 5148:2f44e6969a59
age | author | description |
---|---|---|
Mon, 31 Jan 2011 23:37:30 -0800 | Sam Lantinga | Making the API simpler, texture color and alpha modulation are supported by all renderers. |
Mon, 31 Jan 2011 23:23:57 -0800 | Sam Lantinga | Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Sun, 12 Dec 2010 15:19:05 -0800 | Sam Lantinga | Use the enumerated type for blend and scale mode instead of int |
Sun, 24 Jan 2010 21:10:53 +0000 | Sam Lantinga | Fixed bug #926 |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Tue, 01 Dec 2009 05:57:15 +0000 | Sam Lantinga | Work in progress on multi-display support: |