Mercurial > sdl-ios-xcode
log include/SDL_video.h @ 5148:2f44e6969a59
age | author | description |
---|---|---|
Tue, 01 Feb 2011 15:02:21 -0800 | Sam Lantinga | Split the rendering API out into a separate header file. |
Tue, 01 Feb 2011 12:44:52 -0800 | Sam Lantinga | Renumbered the renderer flags |
Tue, 01 Feb 2011 12:19:46 -0800 | Sam Lantinga | Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. |
Mon, 31 Jan 2011 23:37:30 -0800 | Sam Lantinga | Making the API simpler, texture color and alpha modulation are supported by all renderers. |
Mon, 31 Jan 2011 23:23:57 -0800 | Sam Lantinga | Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. |
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |