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sdl-ios-xcode
log src/render/opengles2/SDL_render_gles2.c @ 5226:
2ee8112bfc6b
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Sun, 06 Feb 2011 20:56:21 -0800
Sam Lantinga
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
Sun, 06 Feb 2011 19:12:55 -0800
Sam Lantinga
OpenGL ES 2.0 rendering LIVES!
Sun, 06 Feb 2011 10:59:37 -0800
Sam Lantinga
Fixed compiling source shaders
Sun, 06 Feb 2011 10:22:25 -0800
Sam Lantinga
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 08:46:48 -0800
Sam Lantinga
Fixed crash when binary shaders are not available.
Sun, 06 Feb 2011 02:35:14 -0800
Sam Lantinga
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:16 -0800
Sam Lantinga
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
Sun, 06 Feb 2011 00:00:13 -0800
Sam Lantinga
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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