Thu, 19 Apr 2007 07:12:30 +0000 |
Ryan C. Gordon |
First shot at GTK+ video target for the OLPC laptops. Seriously incomplete,
SDL-1.2-olpc
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Sun, 24 Jan 2010 17:54:57 +0000 |
Ryan C. Gordon |
Patched to compile on Visual C++.
SDL-1.2
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Sun, 24 Jan 2010 08:35:09 +0000 |
Ryan C. Gordon |
1.2: let PulseAudio hook into SDL_WM_SetCaption().
SDL-1.2
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Sat, 10 Oct 2009 08:46:06 +0000 |
Sam Lantinga |
Debian patch: 020_libcaca_new_api.diff
SDL-1.2
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Sun, 27 Sep 2009 05:18:43 +0000 |
Sam Lantinga |
Fixed bug #713
SDL-1.2
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Thu, 02 Apr 2009 04:06:55 +0000 |
Sam Lantinga |
Hello.
SDL-1.2
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Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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Fri, 29 Feb 2008 14:01:45 +0000 |
Sam Lantinga |
We probably want to still do this for fullscreen surfaces, since we may be
SDL-1.2
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Fri, 29 Feb 2008 13:57:49 +0000 |
Sam Lantinga |
Date: Thu, 28 Feb 2008 22:54:29 +0100
SDL-1.2
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Tue, 03 Jul 2007 09:39:09 +0000 |
Sam Lantinga |
Fixed bug #398
SDL-1.2
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Mon, 25 Jun 2007 00:50:20 +0000 |
Sam Lantinga |
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
SDL-1.2
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Sun, 29 Oct 2006 03:58:27 +0000 |
Ryan C. Gordon |
Removed broken AmigaOS support.
SDL-1.2
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Sun, 01 Oct 2006 02:30:03 +0000 |
Sam Lantinga |
backport from 1.3
SDL-1.2
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Mon, 01 Feb 2010 01:19:37 +0000 |
Sam Lantinga |
Fixed showing and hiding fullscreen windows
|
Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Sun, 24 Jan 2010 20:21:51 +0000 |
Sam Lantinga |
Added magic to detect already freed or otherwise invalid windows and textures.
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Sun, 24 Jan 2010 19:47:17 +0000 |
Sam Lantinga |
Fixed bug #916
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Fri, 22 Jan 2010 16:17:11 +0000 |
Sam Lantinga |
update window prev links
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Fri, 22 Jan 2010 15:55:20 +0000 |
Sam Lantinga |
Fixed infinite loop at shutdown - update texture prev links
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Thu, 21 Jan 2010 07:10:22 +0000 |
Sam Lantinga |
Fixed compile warning
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Tue, 19 Jan 2010 07:28:51 +0000 |
Sam Lantinga |
From: Jjgod Jiang
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Mon, 18 Jan 2010 14:27:30 +0000 |
Sam Lantinga |
Fixed bug #930
|
Wed, 30 Dec 2009 19:10:41 +0000 |
Sam Lantinga |
Removed in the interest of actually finishing 1.3. :)
|
Thu, 24 Dec 2009 19:18:05 +0000 |
Sam Lantinga |
Updated to compile on Windows
|
Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
|
Tue, 15 Dec 2009 20:53:09 +0000 |
Sam Lantinga |
Default to allow either accelerated or not
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Tue, 15 Dec 2009 20:36:31 +0000 |
Sam Lantinga |
OpenGL hardware acceleration defaults on
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Fri, 11 Dec 2009 09:13:51 +0000 |
Sam Lantinga |
Fixed constness in RenderRects() parameter
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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Sat, 05 Dec 2009 22:13:36 +0000 |
Sam Lantinga |
Fixed compiler warnings
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Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
|
Thu, 03 Dec 2009 05:05:26 +0000 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
|
Wed, 02 Dec 2009 07:42:10 +0000 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
|
Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
|
Tue, 01 Dec 2009 09:04:28 +0000 |
Sam Lantinga |
Explicitly clear fullscreen status rather than relying on the window focus behavior.
|
Tue, 01 Dec 2009 08:56:12 +0000 |
Sam Lantinga |
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
|
Tue, 01 Dec 2009 06:15:10 +0000 |
Sam Lantinga |
Removed a little redundancy in the naming
|
Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
|
Tue, 24 Nov 2009 19:28:27 +0000 |
Mike Gorchak |
Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
|
Tue, 24 Nov 2009 16:43:18 +0000 |
Sam Lantinga |
Fixed bug #771
|
Tue, 24 Nov 2009 04:59:50 +0000 |
Sam Lantinga |
Fixed bug #891
|
Tue, 24 Nov 2009 04:48:12 +0000 |
Sam Lantinga |
Mason Wheeler to sdl
|
Wed, 18 Nov 2009 09:17:29 +0000 |
Sam Lantinga |
Don't add the OpenGL renderers for drivers that don't support OpenGL
|
Wed, 18 Nov 2009 08:54:13 +0000 |
Sam Lantinga |
If we explicitly request a driver, try to initialize it.
|
Mon, 16 Nov 2009 07:13:07 +0000 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
|
Mon, 09 Nov 2009 05:20:11 +0000 |
Sam Lantinga |
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
|
Sun, 08 Nov 2009 04:21:59 +0000 |
Sam Lantinga |
Fixed compile warning
|
Sun, 08 Nov 2009 04:16:42 +0000 |
Sam Lantinga |
Skip renderers that fail to initialize
|
Wed, 28 Oct 2009 06:04:07 +0000 |
Sam Lantinga |
Automatically initialize the video system and create a renderer to simplify use.
|
Sat, 03 Oct 2009 16:23:16 +0000 |
Sam Lantinga |
[SDL] Bad math in SDL_RenderCopy
|
Sat, 26 Sep 2009 10:22:35 +0000 |
Sam Lantinga |
Fixed bug #766
|
Sat, 26 Sep 2009 10:17:49 +0000 |
Sam Lantinga |
Fixed bug #764
|
Sat, 26 Sep 2009 10:13:44 +0000 |
Sam Lantinga |
Fixed bug #761
|
Sun, 20 Sep 2009 04:15:19 +0000 |
Sam Lantinga |
Removed outdated Atari support
|
Sat, 19 Sep 2009 13:29:40 +0000 |
Sam Lantinga |
Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
|
Sat, 19 Sep 2009 07:30:29 +0000 |
Sam Lantinga |
Removed outdated VGL support
|
Sat, 19 Sep 2009 07:28:59 +0000 |
Sam Lantinga |
Removed outdated wscons support
|
Sat, 19 Sep 2009 07:26:51 +0000 |
Sam Lantinga |
Removed outdated Nano-X support
|