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sdl-ios-xcode
log include/SDL_opengl.h @ 2526:
2d88b82ce781
gsoc2008_force_feedback
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2006-08-10
Sam Lantinga
MacOS Classic is no longer supported.
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-05-28
Sam Lantinga
fine tuning indent output
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-04-12
Sam Lantinga
From Anders F Bjorklund:
2006-02-25
Sam Lantinga
*** empty log message ***
2006-02-24
Sam Lantinga
Updated MacOS Classic MPW build
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-01
Sam Lantinga
Updated copyright information and removed rcs id lines (problematic in branch merges)
2005-12-14
Sam Lantinga
Updated to the latest glext.h
2004-08-20
Sam Lantinga
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
2004-02-17
Sam Lantinga
Updated SDL_opengl.h to include the latest version of glext.h
2004-01-04
Sam Lantinga
Updated copyright information for 2004 (Happy New Year!)
2003-09-28
Sam Lantinga
*** empty log message ***
2003-02-26
Sam Lantinga
*** empty log message ***
2002-03-20
Sam Lantinga
Used the glext.h from the SGI sample implementation
2002-03-06
Sam Lantinga
Updated copyright information for 2002
2001-12-14
Sam Lantinga
Updated the headers with the correct e-mail address
2001-11-22
Sam Lantinga
Added support for Xi Graphics XME fullscreen extension
2001-10-25
Sam Lantinga
Added platform independent OpenGL header - SDL_opengl.h
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