log include/SDL_opengl.h @ 2526:2d88b82ce781 gsoc2008_force_feedback

age author description
2006-08-10 Sam Lantinga MacOS Classic is no longer supported.
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-05-28 Sam Lantinga fine tuning indent output SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
2006-04-12 Sam Lantinga From Anders F Bjorklund:
2006-02-25 Sam Lantinga *** empty log message ***
2006-02-24 Sam Lantinga Updated MacOS Classic MPW build
2006-02-21 Sam Lantinga Use consistent identifiers for the various platforms we support.
2006-02-01 Sam Lantinga Updated copyright information and removed rcs id lines (problematic in branch merges)
2005-12-14 Sam Lantinga Updated to the latest glext.h
2004-08-20 Sam Lantinga Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don't want this)
2004-02-17 Sam Lantinga Updated SDL_opengl.h to include the latest version of glext.h
2004-01-04 Sam Lantinga Updated copyright information for 2004 (Happy New Year!)
2003-09-28 Sam Lantinga *** empty log message ***
2003-02-26 Sam Lantinga *** empty log message ***
2002-03-20 Sam Lantinga Used the glext.h from the SGI sample implementation
2002-03-06 Sam Lantinga Updated copyright information for 2002
2001-12-14 Sam Lantinga Updated the headers with the correct e-mail address
2001-11-22 Sam Lantinga Added support for Xi Graphics XME fullscreen extension
2001-10-25 Sam Lantinga Added platform independent OpenGL header - SDL_opengl.h