Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 23 Dec 2009 01:55:00 +0000 |
Sam Lantinga |
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Mon, 14 Dec 2009 23:29:37 +0000 |
Sam Lantinga |
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Sun, 20 Sep 2009 23:09:30 +0000 |
Sam Lantinga |
Fall back to opaque sprite if no formats with alpha are supported.
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Sat, 19 Sep 2009 05:45:49 +0000 |
Sam Lantinga |
More test coverage
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Sat, 19 Sep 2009 05:43:15 +0000 |
Sam Lantinga |
Added more tests for the different primitive types
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Sat, 19 Sep 2009 05:12:26 +0000 |
Sam Lantinga |
Fixed bug #783
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Wed, 10 Jun 2009 13:34:20 +0000 |
Sam Lantinga |
indent
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Wed, 10 Jun 2009 05:54:19 +0000 |
Mike Gorchak |
Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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Fri, 05 Dec 2008 07:01:12 +0000 |
Sam Lantinga |
minor bug
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Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
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Tue, 25 Nov 2008 00:29:44 +0000 |
Sam Lantinga |
Fixed Direct3D rendering
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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