Mercurial > sdl-ios-xcode
log src/video/SDL_surface.c @ 2251:292bee385630
age | author | description |
---|---|---|
Thu, 16 Aug 2007 06:37:22 +0000 | Sam Lantinga | SSE and MMX intrinsics work with Visual Studio now... |
Thu, 16 Aug 2007 05:56:24 +0000 | Sam Lantinga | Added SSE and MMX optimization for SDL_FillRect() |
Mon, 13 Aug 2007 06:24:56 +0000 | Sam Lantinga | Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces |
Sun, 12 Aug 2007 18:44:49 +0000 | Sam Lantinga | indent |
Sun, 12 Aug 2007 18:27:44 +0000 | Sam Lantinga | Gained 5 FPS in testsprite because Mac OS X memset is highly optimized |
Sat, 11 Aug 2007 20:54:31 +0000 | Sam Lantinga | Emphasized the separation between SDL_Surface and SDL_Texture |
Sat, 22 Jul 2006 08:33:18 +0000 | Sam Lantinga | Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations. |
Mon, 10 Jul 2006 21:04:37 +0000 | Sam Lantinga | SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. |