Mercurial > sdl-ios-xcode
log src/video/SDL_surface.c @ 2251:292bee385630
age | author | description |
---|---|---|
Thu, 16 Aug 2007 06:37:22 +0000 | Sam Lantinga | SSE and MMX intrinsics work with Visual Studio now... |
Thu, 16 Aug 2007 05:56:24 +0000 | Sam Lantinga | Added SSE and MMX optimization for SDL_FillRect() |
Mon, 13 Aug 2007 06:24:56 +0000 | Sam Lantinga | Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces |
Sun, 12 Aug 2007 18:44:49 +0000 | Sam Lantinga | indent |
Sun, 12 Aug 2007 18:27:44 +0000 | Sam Lantinga | Gained 5 FPS in testsprite because Mac OS X memset is highly optimized |
Sat, 11 Aug 2007 20:54:31 +0000 | Sam Lantinga | Emphasized the separation between SDL_Surface and SDL_Texture |