log src/video/SDL_video.c @ 1963:2590b68531ef

age author description
Wed, 02 Aug 2006 03:20:52 +0000 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
Sat, 29 Jul 2006 21:51:00 +0000 Sam Lantinga Simplified driver window creation code.
Fri, 28 Jul 2006 08:43:17 +0000 Sam Lantinga Implemented X11 OpenGL support.
Wed, 26 Jul 2006 03:55:56 +0000 Sam Lantinga PicoGUI is no longer maintained by the author.
Wed, 26 Jul 2006 03:24:27 +0000 Sam Lantinga The AAlib driver is fun, but not worth rewriting for SDL 1.3
Wed, 26 Jul 2006 03:12:05 +0000 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
Wed, 26 Jul 2006 03:08:25 +0000 Sam Lantinga More DGA removal
Tue, 25 Jul 2006 07:14:40 +0000 Sam Lantinga Actually use the function we took the trouble to get the pointer for.
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Mon, 24 Jul 2006 05:03:02 +0000 Sam Lantinga Implemented Cocoa window support
Sun, 23 Jul 2006 09:11:10 +0000 Sam Lantinga The Mac OS X Cocoa video driver is under construction...
Sun, 23 Jul 2006 00:55:25 +0000 Sam Lantinga Fixed compiler warnings
Sun, 23 Jul 2006 00:19:12 +0000 Sam Lantinga Fixed crash with multiple windows
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Sam Lantinga Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Sam Lantinga Starting on the OpenGL renderer...
Mon, 17 Jul 2006 06:47:33 +0000 Sam Lantinga Implemented Windows OpenGL support
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:22:45 +0000 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
Wed, 12 Jul 2006 06:39:26 +0000 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Thu, 27 Apr 2006 08:39:51 +0000 Sam Lantinga Implemented bug #5
Thu, 27 Apr 2006 07:59:16 +0000 Sam Lantinga Implemented bug #2, 117:
Mon, 10 Jul 2006 07:34:50 +0000 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
Sun, 09 Jul 2006 18:09:16 +0000 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
Sun, 09 Jul 2006 09:02:26 +0000 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
Fri, 07 Jul 2006 10:39:33 +0000 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
Fri, 07 Jul 2006 08:05:39 +0000 Sam Lantinga Implemented Win32 video mode support SDL-1.3
Thu, 06 Jul 2006 07:17:11 +0000 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
Fri, 30 Jun 2006 05:42:49 +0000 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
Wed, 28 Jun 2006 08:12:07 +0000 Sam Lantinga You can now create multiple windows on Win32 SDL-1.3
Mon, 26 Jun 2006 13:56:56 +0000 Sam Lantinga Started framework for Windows video driver SDL-1.3
Sat, 24 Jun 2006 17:01:29 +0000 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
Sat, 24 Jun 2006 16:51:01 +0000 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
Sun, 18 Jun 2006 06:35:41 +0000 Sam Lantinga Software YUV texture support in progress... SDL-1.3
Sat, 17 Jun 2006 06:45:14 +0000 Sam Lantinga Finished palettized display handling. SDL-1.3
Fri, 16 Jun 2006 06:00:31 +0000 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
Thu, 15 Jun 2006 07:07:07 +0000 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
Wed, 14 Jun 2006 08:41:13 +0000 Sam Lantinga Dummy video driver works again in high color video modes. Yay! SDL-1.3
Wed, 14 Jun 2006 06:26:35 +0000 Sam Lantinga More compile fixes SDL-1.3
Wed, 14 Jun 2006 06:14:26 +0000 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
Tue, 13 Jun 2006 04:37:45 +0000 Sam Lantinga Added new style dummy renderer SDL-1.3
Mon, 12 Jun 2006 09:10:06 +0000 Sam Lantinga Adding software renderer implementation SDL-1.3
Fri, 09 Jun 2006 07:06:12 +0000 Sam Lantinga Updated SDL_Surface code for software-only access, fixed some build errors SDL-1.3
Wed, 07 Jun 2006 16:10:28 +0000 Sam Lantinga Work in progress. :) SDL-1.3
Mon, 29 May 2006 05:08:33 +0000 Sam Lantinga The test programs compile again. SDL-1.3
Mon, 29 May 2006 04:04:35 +0000 Sam Lantinga more tweaking indent options SDL-1.3
Mon, 29 May 2006 03:53:21 +0000 Sam Lantinga Implemented many compatibility functions SDL-1.3
Sun, 28 May 2006 21:56:07 +0000 Sam Lantinga The dummy video driver compiles. :) SDL-1.3
Sun, 28 May 2006 13:04:16 +0000 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
Sat, 20 May 2006 04:35:58 +0000 Sam Lantinga Added API requested in bug #43: SDL-1.3
Mon, 01 May 2006 06:58:33 +0000 Sam Lantinga glSDL support SDL-1.3
Thu, 27 Apr 2006 09:09:48 +0000 Sam Lantinga SDL-trunk-1.3-merge-1 SDL-1.3
Thu, 27 Apr 2006 05:49:51 +0000 Sam Lantinga SDL_OPENGLBLIT is really gone... SDL-1.3
Thu, 27 Apr 2006 05:30:05 +0000 Sam Lantinga Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported SDL-1.3
Wed, 15 Mar 2006 17:46:41 +0000 Sam Lantinga Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Thu, 09 Mar 2006 16:12:34 +0000 Sam Lantinga Don't crash if SDL_Flip() is called with an OpenGL mode set
Fri, 24 Feb 2006 18:24:57 +0000 Sam Lantinga Update for Visual C++ 6.0
Tue, 21 Feb 2006 08:46:50 +0000 Sam Lantinga Use consistent identifiers for the various platforms we support.