log test/testsprite2.c @ 4634:242c805baf68

age author description
Sun, 18 Jul 2010 19:03:39 +0530 Sunny Sachanandani Resync tip to default. Using named branches is a bad idea.
Sun, 18 Jul 2010 18:27:38 +0530 Sunny Sachanandani Major changes to drawing. Reverted back to core X11 functions due to regressions.
Sun, 18 Jul 2010 08:28:35 +0530 Sunny Sachanandani Got testsprite2 to work reasonably.
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Mon, 14 Dec 2009 23:29:37 +0000 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Sun, 20 Sep 2009 23:09:30 +0000 Sam Lantinga Fall back to opaque sprite if no formats with alpha are supported.
Sat, 19 Sep 2009 05:45:49 +0000 Sam Lantinga More test coverage
Sat, 19 Sep 2009 05:43:15 +0000 Sam Lantinga Added more tests for the different primitive types
Sat, 19 Sep 2009 05:12:26 +0000 Sam Lantinga Fixed bug #783
Wed, 10 Jun 2009 13:34:20 +0000 Sam Lantinga indent
Wed, 10 Jun 2009 05:54:19 +0000 Mike Gorchak Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Fri, 05 Dec 2008 07:01:12 +0000 Sam Lantinga minor bug