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sdl-ios-xcode
log src/video/win32/SDL_d3drender.c @ 3661:
22b6a0c7ea6e
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2009-12-24
Sam Lantinga
Updated to compile on Windows
2009-12-14
Sam Lantinga
Added a BLENDMODE_MASK pixel shader so render tests succeed
2009-12-13
Sam Lantinga
Note that the WritePixels call is unsupported right now.
2009-12-12
Sam Lantinga
Fixed line drawing for D3D
2009-12-12
Sam Lantinga
Finished implementing RenderReadPixels()
2009-12-09
Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
2009-12-06
Sam Lantinga
Fixed to use the correct display adapter
2009-12-04
Sam Lantinga
Fixed calls to SDL_AddRenderDriver()
2009-12-04
Sam Lantinga
Fixed compiling the D3D renderer
2009-11-27
Sam Lantinga
Adam Strzelecki to SDL
2009-11-22
Sam Lantinga
The Direct3D Read/Write pixels interface is in progress.
2009-11-09
Sam Lantinga
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
2009-09-19
Sam Lantinga
I think this fixes the texture pixel alignment
2009-09-19
Sam Lantinga
testsprite2 should be pixel correct on Direct3D now.
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