Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Mon, 17 Apr 2006 07:03:13 +0000 |
Sam Lantinga |
Added a note so I remember what the heck I was doing later. :)
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Mon, 17 Apr 2006 06:47:23 +0000 |
Sam Lantinga |
More general fix for bug #189
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Fri, 24 Feb 2006 18:24:57 +0000 |
Sam Lantinga |
Update for Visual C++ 6.0
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Tue, 21 Feb 2006 22:12:55 +0000 |
Sam Lantinga |
FIXME:
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Thu, 16 Feb 2006 10:11:48 +0000 |
Sam Lantinga |
New configure-based build system. Still work in progress, but much improved
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Fri, 10 Feb 2006 06:48:43 +0000 |
Sam Lantinga |
More header massaging... works great on Windows. ;-)
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Tue, 07 Feb 2006 09:29:18 +0000 |
Sam Lantinga |
Removed uses of stdlib.h and string.h
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Tue, 07 Feb 2006 06:59:48 +0000 |
Sam Lantinga |
Use SDL_ prefixed versions of C library functions.
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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Wed, 01 Feb 2006 06:32:25 +0000 |
Sam Lantinga |
Updated copyright information and removed rcs id lines (problematic in branch merges)
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Sun, 04 Jan 2004 16:49:27 +0000 |
Sam Lantinga |
Updated copyright information for 2004 (Happy New Year!)
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Tue, 18 Nov 2003 01:27:06 +0000 |
Sam Lantinga |
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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Sat, 18 May 2002 11:30:38 +0000 |
Sam Lantinga |
Avoid a conflict in the definition of int32
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Wed, 06 Mar 2002 11:23:08 +0000 |
Sam Lantinga |
Updated copyright information for 2002
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Tue, 05 Mar 2002 19:55:32 +0000 |
Sam Lantinga |
Added SDL_LockRect() and SDL_UnlockRect()
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Fri, 14 Dec 2001 12:38:15 +0000 |
Sam Lantinga |
Updated the source with the correct e-mail address
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Fri, 27 Apr 2001 20:25:25 +0000 |
Sam Lantinga |
Fixed memory leak in software YUV stretch code
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Thu, 26 Apr 2001 16:45:43 +0000 |
Sam Lantinga |
Initial revision
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