Sun, 21 Dec 2008 08:55:06 +0000 |
Sam Lantinga |
Added ARGB optimized case for Mac OS X
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Sun, 21 Dec 2008 08:28:25 +0000 |
Sam Lantinga |
Share code between fill and line drawing
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sun, 07 Dec 2008 22:37:40 +0000 |
Sam Lantinga |
Fixed picking blit function when RLE fails
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Tue, 02 Dec 2008 17:14:04 +0000 |
Sam Lantinga |
Added slow but complete blit fallback
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Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Sat, 18 Aug 2007 01:44:21 +0000 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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Fri, 17 Aug 2007 06:40:12 +0000 |
Sam Lantinga |
More work in progress, still doesn't compile...
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Fri, 17 Aug 2007 06:21:58 +0000 |
Sam Lantinga |
Work in progress: merging new texture features into SDL blit system
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Fri, 17 Aug 2007 03:22:03 +0000 |
Sam Lantinga |
Enabled 3DNow! intrinsic support
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Fri, 17 Aug 2007 02:55:21 +0000 |
Sam Lantinga |
indent
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Fri, 17 Aug 2007 00:54:53 +0000 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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Thu, 16 Aug 2007 06:37:22 +0000 |
Sam Lantinga |
SSE and MMX intrinsics work with Visual Studio now...
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Thu, 16 Aug 2007 06:20:51 +0000 |
Sam Lantinga |
Fixed a few compiler warnings.
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Thu, 16 Aug 2007 05:56:24 +0000 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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