Mercurial > sdl-ios-xcode
log src/video/x11/SDL_x11render.c @ 4591:1e998db9b597
age | author | description |
---|---|---|
Wed, 14 Jul 2010 19:17:11 +0530 | Sunny Sachanandani | Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created. |
Fri, 09 Jul 2010 21:36:41 +0530 | Sunny Sachanandani | Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. |