Thu, 21 Jan 2010 07:28:01 +0000 |
Sam Lantinga |
Fixed Cocoa and OpenGL builds
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Sun, 06 Dec 2009 08:39:01 +0000 |
Sam Lantinga |
The window position is display relative, at least for now...
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Sun, 06 Dec 2009 08:16:23 +0000 |
Sam Lantinga |
Fixed crash
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Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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Sat, 05 Dec 2009 19:57:49 +0000 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
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Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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Wed, 02 Dec 2009 07:25:06 +0000 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
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Wed, 02 Dec 2009 06:10:18 +0000 |
Sam Lantinga |
Fixed mouse coordinates for fullscreen mode
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Tue, 01 Dec 2009 12:08:34 +0000 |
Sam Lantinga |
The window positions are relative to the origin of the windowing system (upper left of the primary display).
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Tue, 01 Dec 2009 11:50:00 +0000 |
Sam Lantinga |
Added support for placing windows on different displays
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Fri, 23 Oct 2009 04:08:32 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Thu, 22 Oct 2009 04:46:11 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Thu, 19 Feb 2009 04:15:04 +0000 |
Sam Lantinga |
Fixed bug using SDL_WINDOWPOS_CENTERED with SDL_SetWindowPosition()
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Mon, 09 Feb 2009 05:32:12 +0000 |
Sam Lantinga |
Added test program for SDL_CreateWindowFrom()
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