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sdl-ios-xcode
log src/render/opengles2/SDL_render_gles2.c @ 5256:
1b0de3574c58
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2011-02-11
Sam Lantinga
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
2011-02-08
Sam Lantinga
Reduce duplicated code in the texture update code paths
2011-02-08
Sam Lantinga
Made it possible to disable the rendering subsystem with configure --disable-render
2011-02-08
Sam Lantinga
Added function SDL_RenderSetClipRect()
2011-02-08
Sam Lantinga
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
2011-02-07
Sam Lantinga
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
2011-02-07
Sam Lantinga
OpenGL ES 2.0 rendering LIVES!
2011-02-06
Sam Lantinga
Fixed compiling source shaders
2011-02-06
Sam Lantinga
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
2011-02-06
Sam Lantinga
Fixed crash when binary shaders are not available.
2011-02-06
Sam Lantinga
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
2011-02-06
Sam Lantinga
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
2011-02-06
Sam Lantinga
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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