Mercurial > sdl-ios-xcode
log src/render/opengles/SDL_render_gles.c @ 5256:1b0de3574c58
age | author | description |
---|---|---|
Fri, 11 Feb 2011 00:25:44 -0800 | Sam Lantinga | Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. |
Tue, 08 Feb 2011 10:38:12 -0800 | Sam Lantinga | Reduce duplicated code in the texture update code paths |
Tue, 08 Feb 2011 10:04:09 -0800 | Sam Lantinga | Made it possible to disable the rendering subsystem with configure --disable-render |
Mon, 07 Feb 2011 20:06:26 -0800 | Sam Lantinga | Added function SDL_RenderSetClipRect() |
Sun, 06 Feb 2011 10:22:25 -0800 | Sam Lantinga | Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS |
Sun, 06 Feb 2011 02:35:14 -0800 | Sam Lantinga | Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h |
Sun, 06 Feb 2011 00:48:41 -0800 | Sam Lantinga | Minor consistency cleanup and documentation link update. |