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sdl-ios-xcode
log src/video/x11/SDL_x11render.c @ 4590:
1ad70fb49fcb
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Fri, 09 Jul 2010 21:36:41 +0530
Sunny Sachanandani
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Thu, 01 Jul 2010 07:35:15 +0530
Sunny Sachanandani
Fix blending modes for primitives.
Sun, 27 Jun 2010 09:51:51 +0530
Sunny Sachanandani
Preliminary support for blending modes on drawing operations.
Tue, 22 Jun 2010 20:01:38 +0530
Sunny Sachanandani
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
Wed, 16 Jun 2010 10:50:01 +0530
Sunny Sachanandani
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
Tue, 15 Jun 2010 19:10:06 +0530
Sunny Sachanandani
X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Mon, 14 Jun 2010 18:22:48 +0530
Sunny Sachanandani
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Tue, 08 Jun 2010 19:26:32 +0530
Sunny Sachanandani
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
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