Thu, 29 Jan 2009 13:25:08 +0000 |
Sam Lantinga |
(none)
|
Tue, 06 Jan 2009 04:33:57 +0000 |
Sam Lantinga |
Implemented by Donny Viszneki
|
Sun, 04 Jan 2009 19:36:55 +0000 |
Sam Lantinga |
Added more info for precise waiting in SDL_WaitEvent()
|
Sun, 04 Jan 2009 17:30:00 +0000 |
Sam Lantinga |
Implemented svn revision support
|
Sun, 04 Jan 2009 17:04:29 +0000 |
Sam Lantinga |
Added keyrepeat to the TODO list
|
Sat, 03 Jan 2009 21:01:02 +0000 |
Sam Lantinga |
Good ideas, added to the TODO list
|
Sat, 03 Jan 2009 07:23:11 +0000 |
Sam Lantinga |
Added a few things to the TODO list.
|
Sat, 03 Jan 2009 07:16:57 +0000 |
Sam Lantinga |
Icons with translucency are implemented
|
Fri, 02 Jan 2009 16:38:31 +0000 |
Sam Lantinga |
There are still 8-bit applications that can take advantage of these (like Diablo 2)
|
Fri, 02 Jan 2009 16:06:29 +0000 |
Sam Lantinga |
Maybe add a timeout for SDL_WaitEvent()
|
Fri, 02 Jan 2009 09:27:36 +0000 |
Sam Lantinga |
It's probably not worth pushing palettized textures. The memory optimization
|
Fri, 02 Jan 2009 09:14:55 +0000 |
Sam Lantinga |
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
|