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sdl-ios-xcode
log src/video/windows/SDL_windowskeyboard.c @ 5246:
189b1bdb7baf
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Mon, 07 Feb 2011 10:40:21 -0800
Sam Lantinga
Renamed SDL_Key to SDL_Keycode to clarify terminology.
Mon, 07 Feb 2011 09:42:08 -0800
Sam Lantinga
Renamed SDLKey and SDLMod for consistency
Mon, 07 Feb 2011 09:37:11 -0800
Sam Lantinga
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Thu, 27 Jan 2011 08:40:06 -0800
Sam Lantinga
Fixed bug #1109
Mon, 24 Jan 2011 21:20:30 -0800
Sam Lantinga
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 15:46:11 -0800
Sam Lantinga
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 13:47:35 -0600
krogoway
Renamed SDL_keysym to SDL_KeySym
Thu, 20 Jan 2011 18:04:05 -0800
Sam Lantinga
Fixed bug #925
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src/video/win32/SDL_win32keyboard.c@0b3a0df01550
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