log src/video/android/SDL_androidgl.c @ 5246:189b1bdb7baf

age author description
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Sun, 06 Feb 2011 02:35:14 -0800 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Wed, 12 Jan 2011 17:53:06 -0800 Sam Lantinga More Android cleanup:
Wed, 12 Jan 2011 13:52:41 -0800 Sam Lantinga A bit of cleanup in the Android driver
Tue, 04 Jan 2011 20:30:54 -0800 Sam Lantinga Don't continually print stub message for testgles
Tue, 27 Jul 2010 21:21:24 +0200 Paul Hunkin - Cleaned up a bunch of code
Tue, 29 Jun 2010 00:40:12 +1200 Paul Hunkin - Restructured threads and application structure.
Mon, 28 Jun 2010 21:35:28 +1200 Paul Hunkin Last test version with GLSurface
Fri, 18 Jun 2010 01:29:14 +1200 Paul Hunkin Tweaks to the libsdl side
Fri, 18 Jun 2010 00:03:09 +1200 Paul Hunkin Removed old video subsystem, along with (now-unncessary) egl files.
Thu, 10 Jun 2010 19:25:55 +1200 Paul Hunkin Fixed #includes to fix naming conventions
Thu, 10 Jun 2010 18:54:23 +1200 Paul Hunkin Added (partially implemented) android video backend and associated files needed to build