Mon, 07 Feb 2011 17:44:07 -0800 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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Sun, 06 Feb 2011 02:35:14 -0800 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Wed, 12 Jan 2011 17:53:06 -0800 |
Sam Lantinga |
More Android cleanup:
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Wed, 12 Jan 2011 13:52:41 -0800 |
Sam Lantinga |
A bit of cleanup in the Android driver
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Tue, 04 Jan 2011 20:30:54 -0800 |
Sam Lantinga |
Don't continually print stub message for testgles
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Tue, 27 Jul 2010 21:21:24 +0200 |
Paul Hunkin |
- Cleaned up a bunch of code
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Tue, 29 Jun 2010 00:40:12 +1200 |
Paul Hunkin |
- Restructured threads and application structure.
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Mon, 28 Jun 2010 21:35:28 +1200 |
Paul Hunkin |
Last test version with GLSurface
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Fri, 18 Jun 2010 01:29:14 +1200 |
Paul Hunkin |
Tweaks to the libsdl side
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Fri, 18 Jun 2010 00:03:09 +1200 |
Paul Hunkin |
Removed old video subsystem, along with (now-unncessary) egl files.
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Thu, 10 Jun 2010 19:25:55 +1200 |
Paul Hunkin |
Fixed #includes to fix naming conventions
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Thu, 10 Jun 2010 18:54:23 +1200 |
Paul Hunkin |
Added (partially implemented) android video backend and associated files needed to build
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