log src/video/SDL_blit.h @ 5221:16d5e8e90e01

age author description
Fri, 04 Feb 2011 19:50:56 -0800 Sam Lantinga Restored SDL_BLENDMODE_MOD for MAME
Thu, 03 Feb 2011 02:45:29 -0800 Sam Lantinga Making the API simpler, moved the surface drawing functions to the software renderer.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Wed, 10 Mar 2010 15:02:58 +0000 Sam Lantinga Fixed bug #943
Mon, 19 Oct 2009 10:09:58 +0000 Sam Lantinga Fixed compiler warnings SDL-1.2
Sat, 10 Oct 2009 07:48:15 +0000 Sam Lantinga Fixed bug #627 SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Mon, 25 Jun 2007 00:50:20 +0000 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Sun, 10 Jan 2010 08:59:25 +0000 Ryan C. Gordon Revert r5463: Alpha blend "correctness" patch.
Sun, 10 Jan 2010 06:18:39 +0000 Ryan C. Gordon Merged r4992:4993 from branches/SDL-1.2: increased alpha blend accuracy.
Mon, 16 Nov 2009 09:47:34 +0000 Sam Lantinga Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
Sat, 10 Oct 2009 07:48:57 +0000 Sam Lantinga Fixed bug #627
Sat, 07 Feb 2009 17:56:08 +0000 Sam Lantinga Fixed alpha blending textures with the GDI renderer
Tue, 13 Jan 2009 07:20:55 +0000 Sam Lantinga Removed Rafal Bursig's MMX RLE code, at his request.
Sun, 21 Dec 2008 08:55:06 +0000 Sam Lantinga Added ARGB optimized case for Mac OS X
Sun, 21 Dec 2008 08:28:25 +0000 Sam Lantinga Share code between fill and line drawing
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sun, 07 Dec 2008 22:37:40 +0000 Sam Lantinga Fixed picking blit function when RLE fails
Tue, 02 Dec 2008 17:14:04 +0000 Sam Lantinga Added slow but complete blit fallback
Sat, 18 Aug 2007 05:39:09 +0000 Sam Lantinga Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
Fri, 17 Aug 2007 06:40:12 +0000 Sam Lantinga More work in progress, still doesn't compile...
Fri, 17 Aug 2007 06:21:58 +0000 Sam Lantinga Work in progress: merging new texture features into SDL blit system
Fri, 17 Aug 2007 03:22:03 +0000 Sam Lantinga Enabled 3DNow! intrinsic support
Fri, 17 Aug 2007 02:55:21 +0000 Sam Lantinga indent
Fri, 17 Aug 2007 00:54:53 +0000 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
Thu, 16 Aug 2007 06:37:22 +0000 Sam Lantinga SSE and MMX intrinsics work with Visual Studio now...
Thu, 16 Aug 2007 06:20:51 +0000 Sam Lantinga Fixed a few compiler warnings.
Thu, 16 Aug 2007 05:56:24 +0000 Sam Lantinga Added SSE and MMX optimization for SDL_FillRect()