Mon, 23 Mar 2009 05:35:21 +0000 |
Sam Lantinga |
Date: Thu, 05 Feb 2009 18:07:35 +0100
|
Sun, 08 Feb 2009 15:35:06 +0000 |
Sam Lantinga |
Oh, Polyline() uses a pen, not a brush. Doh! :)
|
Sat, 07 Feb 2009 18:03:46 +0000 |
Sam Lantinga |
indent
|
Sat, 07 Feb 2009 17:56:08 +0000 |
Sam Lantinga |
Fixed alpha blending textures with the GDI renderer
|
Tue, 30 Dec 2008 17:02:06 +0000 |
Sam Lantinga |
indent
|
Tue, 30 Dec 2008 07:14:11 +0000 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
|
Tue, 30 Dec 2008 04:38:39 +0000 |
Sam Lantinga |
In theory this implements GDI rendering, but it doesn't work for some reason.
|
Thu, 25 Dec 2008 05:16:18 +0000 |
Sam Lantinga |
Fixed compiling Windows renderers. Lines and points will be implemented later.
|
Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
|
Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
|
Sun, 30 Nov 2008 23:42:33 +0000 |
Sam Lantinga |
Fixed the list of supported YUV formats
|
Sun, 30 Nov 2008 21:58:23 +0000 |
Sam Lantinga |
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
|
Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
|
Mon, 24 Nov 2008 23:25:36 +0000 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
|
Wed, 27 Aug 2008 04:23:38 +0000 |
Darren Alton |
Clean up.
gsoc2008_nds
|
Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
|
Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
|
Mon, 07 Aug 2006 05:24:13 +0000 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
|
Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
|
Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
|
Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
|
Wed, 19 Jul 2006 07:18:45 +0000 |
Sam Lantinga |
Starting on the OpenGL renderer...
|
Mon, 17 Jul 2006 06:47:33 +0000 |
Sam Lantinga |
Implemented Windows OpenGL support
|
Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
|
Fri, 14 Jul 2006 08:22:45 +0000 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
|
Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
|
Thu, 13 Jul 2006 08:13:02 +0000 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
|
Wed, 12 Jul 2006 09:25:17 +0000 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
|
Wed, 12 Jul 2006 08:09:57 +0000 |
Sam Lantinga |
debug cleanup
|
Wed, 12 Jul 2006 07:01:35 +0000 |
Sam Lantinga |
Playing around, trying to find a fast path with GDI
|
Wed, 12 Jul 2006 06:39:26 +0000 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
|
Sat, 08 Jul 2006 18:06:02 +0000 |
Sam Lantinga |
Starting support for Direct3D render driver.
SDL-1.3
|