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sdl-ios-xcode
log test/automated/render/render.c @ 4850:
14870d46ee2d
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2010-01-21
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2009-12-23
Sam Lantinga
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
2009-12-14
Sam Lantinga
Added a test to check the read/write pixels API
2009-12-09
Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
2009-12-07
Sam Lantinga
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
2009-11-22
Sam Lantinga
More fixes to compile under Visual C++
2009-11-22
Sam Lantinga
Fixed include paths for Visual C++
2009-11-21
Sam Lantinga
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
2009-11-21
Sam Lantinga
Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
2009-11-21
Sam Lantinga
pixels don't need to be dynamically allocated
2009-11-21
Sam Lantinga
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
2009-11-20
Mike Gorchak
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2009-11-18
Sam Lantinga
Fixed a bunch of bugs in the blit blend mode tests
2009-11-18
Sam Lantinga
Fixes for the automated rendering test
2009-11-18
Sam Lantinga
Refactored to use render_loadTestFace()
2009-11-18
Sam Lantinga
Fixed endianness of the face image surface
2009-11-18
Sam Lantinga
Compare against the correct image
2009-11-17
Sam Lantinga
Debug info to help track down render test failures
2009-11-16
Sam Lantinga
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
2009-11-15
Sam Lantinga
Work in progress: SDL_RenderReadPixels() should be implemented soon.
2009-09-07
Sam Lantinga
Merged Edgar's code changes from Google Summer of Code 2009
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