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sdl-ios-xcode
log src/video/win32/SDL_win32modes.c @ 4621:
12a9cf73596a
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2010-07-28
Sam Lantinga
Andrey A.
2010-05-10
Sam Lantinga
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
2010-01-24
Sam Lantinga
Fixed bug #926
2009-12-06
Sam Lantinga
Added an API function to query geometry of multiple monitors:
2009-12-04
Sam Lantinga
Don't add any renderers if you can't add any displays
2009-12-01
Sam Lantinga
Work in progress on multi-display support:
2009-06-10
Sam Lantinga
indent
2009-06-08
Mike Gorchak
Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp appears in the list.
2009-05-23
Sam Lantinga
indent
2009-03-23
Sam Lantinga
Date: Thu, 05 Feb 2009 18:07:35 +0100
2008-12-08
Sam Lantinga
Updated copyright date
2007-07-05
Sam Lantinga
Fixed mode code under VMware running Windows 98
2007-06-14
Sam Lantinga
Fixed running on Windows under VMware
2006-08-05
Sam Lantinga
SDL constants are all uppercase.
2006-07-17
Sam Lantinga
Implemented Windows OpenGL support
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10
Sam Lantinga
SDL_Rect now uses int for position and size.
SDL-1.3
2006-07-09
Sam Lantinga
Implemented gamma correction on Windows.
SDL-1.3
2006-07-07
Sam Lantinga
Implemented Win32 video mode support
SDL-1.3
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