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sdl-ios-xcode
log src/video/win32/SDL_d3drender.c @ 4621:
12a9cf73596a
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2010-07-28
Sam Lantinga
Andrey A.
2010-01-24
Sam Lantinga
Fixed bug #926
2010-01-21
Sam Lantinga
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-18
Sam Lantinga
Fixed bug #932
2009-12-24
Sam Lantinga
Updated to compile on Windows
2009-12-14
Sam Lantinga
Added a BLENDMODE_MASK pixel shader so render tests succeed
2009-12-13
Sam Lantinga
Note that the WritePixels call is unsupported right now.
2009-12-12
Sam Lantinga
Fixed line drawing for D3D
2009-12-12
Sam Lantinga
Finished implementing RenderReadPixels()
2009-12-09
Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
2009-12-06
Sam Lantinga
Fixed to use the correct display adapter
2009-12-04
Sam Lantinga
Fixed calls to SDL_AddRenderDriver()
2009-12-04
Sam Lantinga
Fixed compiling the D3D renderer
2009-11-27
Sam Lantinga
Adam Strzelecki to SDL
2009-11-22
Sam Lantinga
The Direct3D Read/Write pixels interface is in progress.
2009-11-09
Sam Lantinga
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
2009-09-19
Sam Lantinga
I think this fixes the texture pixel alignment
2009-09-19
Sam Lantinga
testsprite2 should be pixel correct on Direct3D now.
2009-06-16
Sam Lantinga
Alexei Tereschenko
2009-01-10
Sam Lantinga
Reverted Bob's indent checkin
2009-01-09
Bob Pendleton
I ran a global "make indent" it modified the following files.
2009-01-04
Sam Lantinga
indent
2009-01-03
Sam Lantinga
Improved Direct3D YUV texture support
2009-01-03
Sam Lantinga
Query available formats before advertising them.
2008-12-31
Sam Lantinga
indent
2008-12-31
Sam Lantinga
Implemented Direct3D line and point drawing
2008-12-25
Sam Lantinga
indent
2008-12-25
Sam Lantinga
Fixed compiling Windows renderers. Lines and points will be implemented later.
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