log src/video/win32/SDL_d3drender.c @ 4621:12a9cf73596a

age author description
2010-07-28 Sam Lantinga Andrey A.
2010-01-24 Sam Lantinga Fixed bug #926
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-18 Sam Lantinga Fixed bug #932
2009-12-24 Sam Lantinga Updated to compile on Windows
2009-12-14 Sam Lantinga Added a BLENDMODE_MASK pixel shader so render tests succeed
2009-12-13 Sam Lantinga Note that the WritePixels call is unsupported right now.
2009-12-12 Sam Lantinga Fixed line drawing for D3D
2009-12-12 Sam Lantinga Finished implementing RenderReadPixels()
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-06 Sam Lantinga Fixed to use the correct display adapter
2009-12-04 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
2009-12-04 Sam Lantinga Fixed compiling the D3D renderer
2009-11-27 Sam Lantinga Adam Strzelecki to SDL
2009-11-22 Sam Lantinga The Direct3D Read/Write pixels interface is in progress.
2009-11-09 Sam Lantinga Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
2009-09-19 Sam Lantinga I think this fixes the texture pixel alignment
2009-09-19 Sam Lantinga testsprite2 should be pixel correct on Direct3D now.
2009-06-16 Sam Lantinga Alexei Tereschenko
2009-01-10 Sam Lantinga Reverted Bob's indent checkin
2009-01-09 Bob Pendleton I ran a global "make indent" it modified the following files.
2009-01-04 Sam Lantinga indent
2009-01-03 Sam Lantinga Improved Direct3D YUV texture support
2009-01-03 Sam Lantinga Query available formats before advertising them.
2008-12-31 Sam Lantinga indent
2008-12-31 Sam Lantinga Implemented Direct3D line and point drawing
2008-12-25 Sam Lantinga indent
2008-12-25 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.