log src/events/SDL_keyboard.c @ 4753:11b0a6a3eb4d

age author description
Mon, 12 Jul 2010 14:17:43 -0400 dewyatt Changed Start/StopTextInput back to not take any parameters.
Thu, 08 Jul 2010 01:35:47 -0400 dewyatt Changed StartTextInput to take an SDL_Window parameter.
Sun, 22 Aug 2010 12:23:55 -0700 Sam Lantinga Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Wed, 07 Jul 2010 00:43:23 +1200 Paul Hunkin Added preliminary keyboard event support
Thu, 22 Jul 2010 22:09:04 -0700 Sam Lantinga Daniel Wyatt to slouken
Wed, 21 Jul 2010 21:47:12 -0700 Sam Lantinga Fixed key repeat detection on X11, and simplified the code for everyone else.
Wed, 21 Jul 2010 00:00:05 -0700 Sam Lantinga Delete is indeed an unprintable character.
Tue, 20 Jul 2010 23:25:24 -0700 Sam Lantinga Added support for keyboard repeat (only tested on Windows so far)
Sat, 17 Jul 2010 18:57:51 -0700 Sam Lantinga Fixed bug 1014
Wed, 07 Jul 2010 18:58:51 -0700 Sam Lantinga Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Sun, 09 May 2010 20:47:22 -0700 Sam Lantinga Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Tue, 20 Apr 2010 07:16:42 -0700 Jjgod Jiang Fix a crash caused by empty keyboard focus
Thu, 15 Apr 2010 22:27:01 -0700 Sam Lantinga Minor cleanup on Jiang's patch
Thu, 15 Apr 2010 22:14:26 -0700 Sam Lantinga changeset: 4433:25667ea797fa
Thu, 25 Mar 2010 01:08:26 -0700 Sam Lantinga General improvements for user custom event registration
Sat, 10 Oct 2009 09:02:17 +0000 Sam Lantinga Changed environment variable to match Debian patch 205_lock_keys.diff SDL-1.2
Mon, 16 Feb 2009 22:32:34 +0000 Sam Lantinga GAPI fixes from Stefan Klug SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Tue, 26 Feb 2008 10:50:28 +0000 Sam Lantinga Date: Tue, 05 Feb 2008 01:41:08 -0500 SDL-1.2
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Tue, 01 Dec 2009 08:56:12 +0000 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Sat, 19 Sep 2009 13:29:40 +0000 Sam Lantinga Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
Wed, 03 Jun 2009 04:37:27 +0000 Sam Lantinga Von: Thomas Zimmermann