log test/common.c @ 4552:116f05eb67c7

age author description
2010-07-15 Sam Lantinga Added support for testing window manager icons
2010-07-14 Sam Lantinga Added test case for maximize code
2010-07-09 Sam Lantinga Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 Sam Lantinga Added simple clipboard test
2010-07-06 Sam Lantinga Fixed usage message - it shouldn't have a printf format specifier
2010-05-10 Sam Lantinga Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
2010-01-21 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2009-12-15 Sam Lantinga Default to allow either accelerated or not
2009-12-02 Sam Lantinga Added Ctrl-Z common key binding
2009-12-01 Sam Lantinga Work in progress on multi-display support:
2009-10-21 Mike Gorchak Support for GL initialization parameters has been added.
2009-10-13 Mike Gorchak Options --double --triple have been added to test double and triple buffering.
2009-10-10 Mike Gorchak Revert back. Sorry.
2009-10-10 Mike Gorchak Created windows must be destroyed at CommonQuit().
2009-06-11 Mike Gorchak Proper window resize handling in GLES test application.
2009-06-10 Sam Lantinga indent
2009-06-10 Mike Gorchak SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-02-07 Sam Lantinga Fixed compile errors
2007-08-19 Sam Lantinga Date: Thu, 05 Jul 2007 14:02:33 -0700
2007-07-23 Sam Lantinga Added support for the --depth command line option
2007-07-12 Bob Pendleton This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
2007-07-12 Sam Lantinga Visual C++ compiler warning fixes
2007-07-11 Sam Lantinga indent
2007-07-06 Bob Pendleton fixed code for printing mousewheel events to match the new format of mousewheel events.
2006-08-06 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
2006-08-06 Sam Lantinga Clarified the difference between render drivers and render contexts
2006-08-05 Sam Lantinga In general, fill in pointers to structures, rather than return them.
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-29 Sam Lantinga Implemented Cocoa mouse wheel events
2006-07-24 Sam Lantinga Implemented Cocoa window support
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22 Sam Lantinga Switch OpenGL contexts when switching render contexts.
2006-07-22 Sam Lantinga Bug fixes to the OpenGL renderer
2006-07-19 Sam Lantinga Implemented blend modes in the D3D renderer
2006-07-18 Sam Lantinga Added a test program framework for easy initialization.