2010-07-15 |
Sam Lantinga |
Added support for testing window manager icons
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2010-07-14 |
Sam Lantinga |
Added test case for maximize code
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2010-07-09 |
Sam Lantinga |
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
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2010-07-08 |
Sam Lantinga |
Added simple clipboard test
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2010-07-06 |
Sam Lantinga |
Fixed usage message - it shouldn't have a printf format specifier
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2010-05-10 |
Sam Lantinga |
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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2010-01-21 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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2009-12-15 |
Sam Lantinga |
Default to allow either accelerated or not
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2009-12-02 |
Sam Lantinga |
Added Ctrl-Z common key binding
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2009-12-01 |
Sam Lantinga |
Work in progress on multi-display support:
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2009-10-21 |
Mike Gorchak |
Support for GL initialization parameters has been added.
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2009-10-13 |
Mike Gorchak |
Options --double --triple have been added to test double and triple buffering.
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2009-10-10 |
Mike Gorchak |
Revert back. Sorry.
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2009-10-10 |
Mike Gorchak |
Created windows must be destroyed at CommonQuit().
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2009-06-11 |
Mike Gorchak |
Proper window resize handling in GLES test application.
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2009-06-10 |
Sam Lantinga |
indent
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2009-06-10 |
Mike Gorchak |
SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
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2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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2008-02-07 |
Sam Lantinga |
Fixed compile errors
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2007-08-19 |
Sam Lantinga |
Date: Thu, 05 Jul 2007 14:02:33 -0700
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2007-07-23 |
Sam Lantinga |
Added support for the --depth command line option
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2007-07-12 |
Bob Pendleton |
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
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2007-07-12 |
Sam Lantinga |
Visual C++ compiler warning fixes
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2007-07-11 |
Sam Lantinga |
indent
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2007-07-06 |
Bob Pendleton |
fixed code for printing mousewheel events to match the new format of mousewheel events.
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2006-08-06 |
Sam Lantinga |
Allow the render context to do necessary work when the video mode changes.
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2006-08-06 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
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2006-08-05 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
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2006-08-05 |
Sam Lantinga |
SDL constants are all uppercase.
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2006-07-29 |
Sam Lantinga |
Implemented Cocoa mouse wheel events
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2006-07-24 |
Sam Lantinga |
Implemented Cocoa window support
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2006-07-22 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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2006-07-22 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
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2006-07-22 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
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2006-07-19 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
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2006-07-18 |
Sam Lantinga |
Added a test program framework for easy initialization.
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