log src/video/win32/SDL_gdirender.c @ 4745:0aaa54fbd2bc

age author description
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Thu, 24 Dec 2009 19:18:05 +0000 Sam Lantinga Updated to compile on Windows
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Mon, 07 Dec 2009 10:08:24 +0000 Sam Lantinga Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
Mon, 07 Dec 2009 09:44:55 +0000 Sam Lantinga Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Mon, 23 Mar 2009 05:35:21 +0000 Sam Lantinga Date: Thu, 05 Feb 2009 18:07:35 +0100
Sun, 08 Feb 2009 15:35:06 +0000 Sam Lantinga Oh, Polyline() uses a pen, not a brush. Doh! :)
Sat, 07 Feb 2009 18:03:46 +0000 Sam Lantinga indent
Sat, 07 Feb 2009 17:56:08 +0000 Sam Lantinga Fixed alpha blending textures with the GDI renderer
Tue, 30 Dec 2008 17:02:06 +0000 Sam Lantinga indent
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Tue, 30 Dec 2008 04:38:39 +0000 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
Thu, 25 Dec 2008 05:16:18 +0000 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sun, 30 Nov 2008 23:42:33 +0000 Sam Lantinga Fixed the list of supported YUV formats
Sun, 30 Nov 2008 21:58:23 +0000 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
Tue, 25 Nov 2008 02:21:53 +0000 Sam Lantinga indent
Mon, 24 Nov 2008 23:25:36 +0000 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
Wed, 27 Aug 2008 04:23:38 +0000 Darren Alton Clean up. gsoc2008_nds
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Mon, 07 Aug 2006 05:24:13 +0000 Sam Lantinga Added resize support for GDI and Direct3D renderers
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 07:18:45 +0000 Sam Lantinga Starting on the OpenGL renderer...