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sdl-ios-xcode
log include/SDL_pixels.h @ 4456:
0a5dbe96c3be
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2010-01-24
Sam Lantinga
Fixed bug #926
2009-12-13
Sam Lantinga
The SDL_PaletteWatch structure is really internal-only.
2009-11-22
Sam Lantinga
Made the comment actually mean something. :)
2009-10-19
Sam Lantinga
Partial fix for bug #859
2009-06-09
Sam Lantinga
Fixed 4 bit-per-pixel definition. Thanks Mike!
2009-06-03
Mike Gorchak
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
2009-02-07
Sam Lantinga
Fixed alpha blending textures with the GDI renderer
2008-12-08
Sam Lantinga
Updated copyright date
2008-06-19
Darren Alton
Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes.
gsoc2008_nds
2007-09-10
Sam Lantinga
Split out the SDL_rect and SDL_surface functions into their own headers.
2007-08-17
Sam Lantinga
Moved the colorkey and per-surface alpha into the blit info,
2007-07-22
Sam Lantinga
Fixed bug #467
2006-08-05
Sam Lantinga
SDL constants are all uppercase.
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-06-18
Sam Lantinga
Software YUV texture support in progress...
SDL-1.3
2006-06-17
Sam Lantinga
Finished palettized display handling.
SDL-1.3
2006-06-16
Sam Lantinga
Default palette entries to white, instead of black.
SDL-1.3
2006-06-15
Sam Lantinga
Working on paletted display and texture support (two different issues)
SDL-1.3
2006-06-12
Sam Lantinga
Adding software renderer implementation
SDL-1.3
2006-06-11
Sam Lantinga
Overlay functions are being replaced by YUV textures.
SDL-1.3
2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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