log include/SDL_pixels.h @ 4456:0a5dbe96c3be

age author description
2010-01-24 Sam Lantinga Fixed bug #926
2009-12-13 Sam Lantinga The SDL_PaletteWatch structure is really internal-only.
2009-11-22 Sam Lantinga Made the comment actually mean something. :)
2009-10-19 Sam Lantinga Partial fix for bug #859
2009-06-09 Sam Lantinga Fixed 4 bit-per-pixel definition. Thanks Mike!
2009-06-03 Mike Gorchak Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
2009-02-07 Sam Lantinga Fixed alpha blending textures with the GDI renderer
2008-12-08 Sam Lantinga Updated copyright date
2008-06-19 Darren Alton Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes. gsoc2008_nds
2007-09-10 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
2007-08-17 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
2007-07-22 Sam Lantinga Fixed bug #467
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-06-18 Sam Lantinga Software YUV texture support in progress... SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-16 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
2006-06-15 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
2006-06-12 Sam Lantinga Adding software renderer implementation SDL-1.3
2006-06-11 Sam Lantinga Overlay functions are being replaced by YUV textures. SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3