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sdl-ios-xcode
log src/video/SDL_blit.h @ 3464:
09136f534198
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2009-11-16
Sam Lantinga
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
2009-10-10
Sam Lantinga
Fixed bug #627
2009-02-07
Sam Lantinga
Fixed alpha blending textures with the GDI renderer
2009-01-13
Sam Lantinga
Removed Rafal Bursig's MMX RLE code, at his request.
2008-12-21
Sam Lantinga
Added ARGB optimized case for Mac OS X
2008-12-21
Sam Lantinga
Share code between fill and line drawing
2008-12-08
Sam Lantinga
Updated copyright date
2008-12-07
Sam Lantinga
Fixed picking blit function when RLE fails
2008-12-02
Sam Lantinga
Added slow but complete blit fallback
2007-08-18
Sam Lantinga
Okay, still some bugs, but everything builds again...
2007-08-18
Sam Lantinga
More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-17
Sam Lantinga
More work in progress, still doesn't compile...
2007-08-17
Sam Lantinga
Work in progress: merging new texture features into SDL blit system
2007-08-17
Sam Lantinga
Enabled 3DNow! intrinsic support
2007-08-17
Sam Lantinga
indent
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