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sdl-ios-xcode
log src/video/ataricommon/SDL_atarigl_c.h @ 2455:
0416aeddbb86
gsoc2008_iphone
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2006-09-20
Patrice Mandin
More work for 1.3
2006-07-10
Sam Lantinga
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-05-29
Sam Lantinga
more tweaking indent options
SDL-1.3
2006-05-28
Sam Lantinga
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
2006-02-21
Sam Lantinga
Use consistent identifiers for the various platforms we support.
2006-02-16
Sam Lantinga
New configure-based build system. Still work in progress, but much improved
2004-12-04
Patrice Mandin
Some Atari OpenGL implementations draw upside down
2004-12-04
Patrice Mandin
Be sure to compile without OpenGL enabled
2004-11-28
Patrice Mandin
TinyGL does not have glFinish, only glFlush
2004-11-27
Patrice Mandin
Forgot to flush OpenGL buffer using glFinish
2004-11-26
Patrice Mandin
Keep current OpenGL context when possible
2004-11-26
Patrice Mandin
Final touches to OSMesa OpenGL support on Atari, using loadable libraries. Hope SDL 1.2.8 is out soon.
2004-11-25
Patrice Mandin
Factorize OSMesa OpenGL code for Atari drivers
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