graph
- Fixed test for libiconv2011-01-19, by Sam Lantinga
- Use the debug C runtime for the debug configuration2011-01-19, by Sam Lantinga
- Normalized line endings2011-01-19, by Sam Lantinga
- Raw input is no longer used. Yay!2011-01-19, by Sam Lantinga
- The clipboard API was missing from the 2010 project2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Added testshape to the Debug configuration2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Removed extra space2011-01-19, by Sam Lantinga
- Added XFlush() so changes happen immediately instead of waiting for the next event loop.2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-18, by Sam Lantinga
- Whoops, good catch from Greg Jandl2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed missing source files in static library target2011-01-18, by Sam Lantinga
- Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed build against 10.4 SDK2011-01-18, by Sam Lantinga
- Fixed compiler error with the latest Xcode package2011-01-18, by Sam Lantinga
- Updated the snapshot script for Mercurial2011-01-18, by Sam Lantinga
- Michael gave permission to use his test code2011-01-18, by Sam Lantinga
- SDL_atomic.h is safe to include in the main header now.2011-01-17, by Sam Lantinga
- Fixed compiler warnings using Windows intrinsics2011-01-17, by Sam Lantinga
- Use compiler intrinsics on Windows2011-01-17, by Sam Lantinga
- Fixed compiler error2011-01-17, by Sam Lantinga
- Fixed compiler errors2011-01-17, by Sam Lantinga
- Use compiler intrinsics, where available2011-01-17, by Sam Lantinga
- Use the portable intrinsic2011-01-17, by Sam Lantinga
- Added testatomic test project2011-01-17, by Sam Lantinga
- Minor documentation consistency cleanup2011-01-17, by Sam Lantinga
- Fixed compiler warning2011-01-16, by Sam Lantinga
- Fixed compiler warning about symbol redefinition2011-01-16, by Sam Lantinga
- Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h2011-01-16, by Sam Lantinga
- Don't hose code that isn't expecting a windows include2011-01-16, by Sam Lantinga
- Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.2011-01-16, by Sam Lantinga
- Updated the atomic API for better use cases2011-01-15, by Sam Lantinga
- Added some missing config for the iPhone2011-01-15, by Sam Lantinga
- Added "mouse" support for the Android touch screen2011-01-13, by Sam Lantinga
- Cleaned up internal accelerometer interface2011-01-13, by Sam Lantinga
- Make sure we shut down the app if SDL_main() returns instead of exiting.2011-01-13, by Sam Lantinga
- The window is changed to reflect the actual screen dimensions, for now.2011-01-13, by Sam Lantinga
- Removed code from GetPrimtiveArrayCritical() experiment2011-01-13, by Sam Lantinga
- Fixed audio buffer lifecycle and implemented audio shutdown2011-01-13, by Sam Lantinga
- Working audio implementation contributed by Joseph Lunderville2011-01-13, by Sam Lantinga
- Added missing header2011-01-13, by Sam Lantinga
- Implemented translation from Android keycodes to SDL scancodes2011-01-12, by Sam Lantinga
- Added an extra line for consistency2011-01-12, by Sam Lantinga
- Fixed video mode format for unknown surface format2011-01-12, by Sam Lantinga
- Improved error message for unsupported texture format2011-01-12, by Sam Lantinga
- More Android cleanup:2011-01-12, by Sam Lantinga
- Whoops, need to pass that SDL format into native code2011-01-12, by Sam Lantinga
- Set blend mode for textures that were created from surfaces with a colorkey2011-01-12, by Sam Lantinga
- Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR88882011-01-12, by Sam Lantinga
- Fixed blue-red channel swap in OpenGL ES 16-bit texture formats2011-01-12, by Sam Lantinga
- Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()2011-01-12, by Sam Lantinga
- Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()2011-01-12, by Sam Lantinga
- Added some missing pixel formats and SDL_GetPixelFormatName()2011-01-12, by Sam Lantinga
- Fill in the video mode with the correct screen format2011-01-12, by Sam Lantinga
- A bit of cleanup in the Android driver2011-01-12, by Sam Lantinga
- Added SDL errors to the Android log stream if DEBUG_ERROR is defined2011-01-12, by Sam Lantinga
- You can't change the resolution on some devices2011-01-12, by Sam Lantinga
- Use a valid window when creating the default renderer2011-01-12, by Sam Lantinga
- Added information about starting a command shell on the device2011-01-12, by Sam Lantinga
- Added information about doing a clean build2011-01-12, by Sam Lantinga
- Added info for building your code without optimizations on2011-01-12, by Sam Lantinga
- Added information about decoding native stack traces2011-01-12, by Sam Lantinga
- Fixed spacing in comments2011-01-12, by Sam Lantinga
- Updated headers to match wiki documentation2011-01-12, by Sam Lantinga
- Include the Android Makefile in the distribution files2011-01-10, by Sam Lantinga
- Need to include SDL_main.h ... eh, just include everything. :)2011-01-10, by Sam Lantinga
- Jcw87 to Sam2011-01-09, by Sam Lantinga
- Added some more information on how the port works2011-01-07, by Sam Lantinga
- Fixed return value2011-01-07, by Sam Lantinga
- Added the Android project and lots of info to README.android2011-01-06, by Sam Lantinga
- Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.2011-01-06, by Sam Lantinga
- Fixed screen texture format on Android2011-01-05, by Sam Lantinga
- Backed down to NDK R4b2011-01-04, by Sam Lantinga
- Android has OpenGL ES too...2011-01-04, by Sam Lantinga
- Fixed 2D video on Android2011-01-04, by Sam Lantinga
- Don't continually print stub message for testgles2011-01-04, by Sam Lantinga
- We don't need these scripts anymore2011-01-04, by Sam Lantinga
- Need to set something valid for argc/argv2011-01-04, by Sam Lantinga
- Fixed problem with trailing space2011-01-04, by Sam Lantinga
- Change from jlunder:2011-01-04, by Sam Lantinga
- Added the step to edit local properties2011-01-04, by Sam Lantinga
- Fixed prototype for SDL_main()2011-01-04, by Sam Lantinga
- Android needs the SDL_main() redirect as well2011-01-04, by Sam Lantinga
- Fixes the following warning:2011-01-04, by Sam Lantinga
- Added the Android config include to the default config.h2011-01-04, by Sam Lantinga
- The source rectangle isn't modified in SDL_UpperBlit2011-01-04, by Sam Lantinga
- Fixed crash on Windows XP2011-01-03, by Sam Lantinga
- Fixed trying to create an XRender texture for YUV formats2011-01-01, by Sam Lantinga
- Missing math library for testgesture2011-01-01, by Sam Lantinga
- Final touches on renaming SDL_eventtouch to SDL_x11touch2011-01-01, by Sam Lantinga
- I am using SDL 1.3 on FreeBSD. I found two problems.2011-01-01, by Sam Lantinga
- Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b2011-01-01, by Sam Lantinga
- Allow META-Enter to toggle fullscreen mode2011-01-01, by Sam Lantinga
- Updated for NDK R52011-01-01, by Sam Lantinga
- Android has atan() and atan2()2011-01-01, by Sam Lantinga
- Fixed restoring the desktop resolution when toggling fullscreen mode2011-01-01, by Sam Lantinga
- Fixed compiling on Android2010-12-31, by Sam Lantinga
- Don't crash when resizing non-shaped windows2010-12-31, by Sam Lantinga
- Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Return an error code if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Fixed compiling X11 touch interface2010-12-30, by Sam Lantinga
- Hopefully fix X11 compile error2010-12-30, by Sam Lantinga
- Removed carriage returns2010-12-29, by Sam Lantinga
- Fixed SDL_VS2005.vcproj2010-12-15, by Jim Grandpre
- Reverted SDL_VS2005.vcproj to revision 4634.2010-12-15, by Jim Grandpre
- Use the enumerated type for blend and scale mode instead of int2010-12-12, by Sam Lantinga
- Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.SDL-1.2 2010-12-03, by Sam Lantinga
- Fixed touch events on Mac OS X 10.62010-12-02, by Sam Lantinga
- Fixed the gcc include path when building on Mac OS X 10.52010-12-01, by Sam Lantinga
- Removed support for 10.3.92010-12-01, by Sam Lantinga
- Allow the SDK path to be rebased2010-12-01, by Sam Lantinga
- Renamed X11 touch files for consistency2010-12-01, by Sam Lantinga
- Don't conflict with glext.h if it's already been included2010-12-01, by Sam Lantinga
- Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?2010-11-30, by Sam Lantinga