Mercurial > sdl-ios-xcode
graph
- Added missing header2011-01-13, by Sam Lantinga
- Implemented translation from Android keycodes to SDL scancodes2011-01-12, by Sam Lantinga
- Added an extra line for consistency2011-01-12, by Sam Lantinga
- Fixed video mode format for unknown surface format2011-01-12, by Sam Lantinga
- Improved error message for unsupported texture format2011-01-12, by Sam Lantinga
- More Android cleanup:2011-01-12, by Sam Lantinga
- Whoops, need to pass that SDL format into native code2011-01-12, by Sam Lantinga
- Set blend mode for textures that were created from surfaces with a colorkey2011-01-12, by Sam Lantinga
- Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR88882011-01-12, by Sam Lantinga
- Fixed blue-red channel swap in OpenGL ES 16-bit texture formats2011-01-12, by Sam Lantinga
- Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()2011-01-12, by Sam Lantinga
- Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()2011-01-12, by Sam Lantinga
- Added some missing pixel formats and SDL_GetPixelFormatName()2011-01-12, by Sam Lantinga
- Fill in the video mode with the correct screen format2011-01-12, by Sam Lantinga
- A bit of cleanup in the Android driver2011-01-12, by Sam Lantinga
- Added SDL errors to the Android log stream if DEBUG_ERROR is defined2011-01-12, by Sam Lantinga
- You can't change the resolution on some devices2011-01-12, by Sam Lantinga
- Use a valid window when creating the default renderer2011-01-12, by Sam Lantinga
- Added information about starting a command shell on the device2011-01-12, by Sam Lantinga
- Added information about doing a clean build2011-01-12, by Sam Lantinga
- Added info for building your code without optimizations on2011-01-12, by Sam Lantinga
- Added information about decoding native stack traces2011-01-12, by Sam Lantinga
- Fixed spacing in comments2011-01-12, by Sam Lantinga
- Updated headers to match wiki documentation2011-01-12, by Sam Lantinga
- Include the Android Makefile in the distribution files2011-01-10, by Sam Lantinga
- Need to include SDL_main.h ... eh, just include everything. :)2011-01-10, by Sam Lantinga
- Jcw87 to Sam2011-01-09, by Sam Lantinga
- Added some more information on how the port works2011-01-07, by Sam Lantinga
- Fixed return value2011-01-07, by Sam Lantinga
- Added the Android project and lots of info to README.android2011-01-06, by Sam Lantinga
- Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.2011-01-06, by Sam Lantinga
- Fixed screen texture format on Android2011-01-05, by Sam Lantinga
- Backed down to NDK R4b2011-01-04, by Sam Lantinga
- Android has OpenGL ES too...2011-01-04, by Sam Lantinga
- Fixed 2D video on Android2011-01-04, by Sam Lantinga
- Don't continually print stub message for testgles2011-01-04, by Sam Lantinga
- We don't need these scripts anymore2011-01-04, by Sam Lantinga
- Need to set something valid for argc/argv2011-01-04, by Sam Lantinga
- Fixed problem with trailing space2011-01-04, by Sam Lantinga
- Change from jlunder:2011-01-04, by Sam Lantinga
- Added the step to edit local properties2011-01-04, by Sam Lantinga
- Fixed prototype for SDL_main()2011-01-04, by Sam Lantinga
- Android needs the SDL_main() redirect as well2011-01-04, by Sam Lantinga
- Fixes the following warning:2011-01-04, by Sam Lantinga
- Added the Android config include to the default config.h2011-01-04, by Sam Lantinga
- The source rectangle isn't modified in SDL_UpperBlit2011-01-04, by Sam Lantinga
- Fixed crash on Windows XP2011-01-03, by Sam Lantinga
- Fixed trying to create an XRender texture for YUV formats2011-01-01, by Sam Lantinga
- Missing math library for testgesture2011-01-01, by Sam Lantinga
- Final touches on renaming SDL_eventtouch to SDL_x11touch2011-01-01, by Sam Lantinga
- I am using SDL 1.3 on FreeBSD. I found two problems.2011-01-01, by Sam Lantinga
- Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b2011-01-01, by Sam Lantinga
- Allow META-Enter to toggle fullscreen mode2011-01-01, by Sam Lantinga
- Updated for NDK R52011-01-01, by Sam Lantinga
- Android has atan() and atan2()2011-01-01, by Sam Lantinga
- Fixed restoring the desktop resolution when toggling fullscreen mode2011-01-01, by Sam Lantinga
- Fixed compiling on Android2010-12-31, by Sam Lantinga
- Don't crash when resizing non-shaped windows2010-12-31, by Sam Lantinga
- Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Return an error code if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Fixed compiling X11 touch interface2010-12-30, by Sam Lantinga
- Hopefully fix X11 compile error2010-12-30, by Sam Lantinga
- Removed carriage returns2010-12-29, by Sam Lantinga
- Fixed SDL_VS2005.vcproj2010-12-15, by Jim Grandpre
- Reverted SDL_VS2005.vcproj to revision 4634.2010-12-15, by Jim Grandpre
- Use the enumerated type for blend and scale mode instead of int2010-12-12, by Sam Lantinga
- Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.2010-12-03, by Sam Lantinga
- Fixed touch events on Mac OS X 10.62010-12-02, by Sam Lantinga
- Fixed the gcc include path when building on Mac OS X 10.52010-12-01, by Sam Lantinga
- Removed support for 10.3.92010-12-01, by Sam Lantinga
- Allow the SDK path to be rebased2010-12-01, by Sam Lantinga
- Renamed X11 touch files for consistency2010-12-01, by Sam Lantinga
- Don't conflict with glext.h if it's already been included2010-12-01, by Sam Lantinga
- Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?2010-11-30, by Sam Lantinga
- Fixed massive stack memory usage in the gesture functions2010-11-30, by Sam Lantinga
- First pass at Windows multi-touch gesture support2010-11-30, by Sam Lantinga
- Added a Visual Studio project for testgesture2010-11-30, by Sam Lantinga
- Removed references to testwm2010-11-30, by Sam Lantinga
- Better horizontal candidate list rendering.2010-11-28, by Daniel Wyatt
- Fix right mouse event handling in Cocoa2010-05-09, by Jjgod Jiang
- Code style updates.2010-11-23, by Daniel Wyatt
- Windows candidate list support.2010-11-23, by Daniel Wyatt
- Add variables needed for win32 candidate list support.2010-11-23, by Daniel Wyatt
- Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.2010-11-23, by Daniel Wyatt
- Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning2010-11-19, by Andreas Schiffler
- Use SDL endian macros in libm.2010-11-16, by Daniel Wyatt
- Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)2010-11-16, by Andreas Schiffler
- Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.2010-11-16, by Andreas Schiffler
- This fixes some keyboard defs for Haiku.2010-10-16, by Sam Lantinga
- This fixes SDL_renderer_gl so that it builds with c89.2010-10-16, by Sam Lantinga
- Removed debug output2010-10-10, by Sam Lantinga
- Documentation clarification2010-09-29, by Sam Lantinga
- Make the union nameless to reduce the complexity of the API.2010-09-29, by Sam Lantinga
- Minor cleanup in patches from Coursoud2010-09-27, by Sam Lantinga
- Merged the Windows custom window system hooks into the union used by X11.2010-09-27, by Sam Lantinga
- attached is a patch to support DirectFB in include/SDL_syswm.h. It2010-09-27, by Sam Lantinga
- XDamageDestroy is called before use_damage is tested. This crashes on my2010-09-27, by Sam Lantinga
- SDL_DestroyWindow is setting window->magic to NULL too early. -2010-09-27, by Sam Lantinga
- Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette2010-09-27, by Sam Lantinga
- Fixed documentation typo2010-09-25, by Sam Lantinga
- Fixed compiling with mingw32/642010-09-19, by Sam Lantinga
- Fixed all MinGW problems (except libraries not added to build yet).2010-09-19, by Daniel Wyatt
- Added imm.h include, will be needed on MinGW.2010-09-19, by Daniel Wyatt
- This patch fixes a dllexport directive warning on Haiku2010-09-19, by Sam Lantinga
- Fixed crash on systems that don't have StopTextInput2010-09-18, by Sam Lantinga
- Fixed crashing loading 48KHz audio, contributed by Terry Welsh2010-09-18, by Sam Lantinga
- Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,2010-09-18, by Sam Lantinga
- Fixed grammar, thanks to Sheena's suggestion.2010-09-18, by Sam Lantinga
- Updated build for Visual Studio 20102010-09-17, by Sam Lantinga
- Remove superflous sample shapes (same BMPs)2010-09-15, by Andreas Schiffler
- - added directx include path to VS2008 solution2010-09-15, by Andreas Schiffler
- Fixed documentation2010-09-14, by Sam Lantinga
- Ensure compositions are committed when keyboard focus changes.2010-09-15, by dewyatt
- Add missing imm32.lib from VS2010 project2010-09-07, by Andreas Schiffler
- Update VS2010 project to add new files; update new files so code builds on Win32/Win642010-08-23, by Andreas Schiffler
- Documentation consistency2010-08-29, by Sam Lantinga
- Documentation consistency2010-08-29, by Sam Lantinga
- Fixed typo in header2010-08-29, by Sam Lantinga
- Documentation clarification2010-08-29, by Sam Lantinga
- Suspending the screensaver defaults off.2010-08-29, by Sam Lantinga
- Compiling in atan()/atan2() implementation on Visual Studio 2008.2010-08-29, by Sam Lantinga
- Added atan implementation from uClibc2010-08-29, by Sam Lantinga
- Whoops, return "" even if the window is invalid.2010-08-29, by Sam Lantinga
- The title is stored internally as NULL if it's empty, and returned as ""2010-08-29, by Sam Lantinga
- Added atan2 implementation from uClibc2010-08-29, by Sam Lantinga
- Documentation clarification2010-08-29, by Sam Lantinga
- Fixed compiling with Visual Studio 20082010-08-29, by Sam Lantinga
- While you can actually write to the error buffer, conceptually it's read-only.2010-08-29, by Sam Lantinga
- Added a typedef for the thread function to simplify documentation2010-08-28, by Sam Lantinga
- Update VS2010 project to add new files; update new files so code builds on Win32/Win642010-08-23, by Andreas Schiffler
- Fixed documentation typo2010-08-22, by Sam Lantinga
- Fixed obsolete documentation2010-08-22, by Sam Lantinga
- Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows2010-08-22, by Sam Lantinga
- Merged no changes?2010-08-22, by Sam Lantinga
- Create all shaped windows at -1000,-1000 and save the real coordinates.2010-08-17, by egottlieb
- Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.2010-08-16, by egottlieb
- Moved the +1 to mostly eliminate the visual artifact.2010-08-16, by egottlieb
- Raised binarization cutoff to eliminate alpha-blending of trollface.2010-08-16, by egottlieb
- Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.2010-08-16, by egottlieb
- Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?2010-08-15, by Eli Gottlieb
- Removed useless debugging code.2010-08-15, by egottlieb
- Added last test shape. Because.2010-08-15, by Eli Gottlieb
- Added hiding-as-positioning trick and finally fixed flags.2010-08-15, by egottlieb
- Changed flags and positioning (for the fake-hiding) as Andreas recommended.2010-08-15, by Eli Gottlieb
- Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().2010-08-14, by egottlieb
- Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!2010-08-14, by egottlieb
- Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.2010-08-12, by Eli Gottlieb
- Fixing variable naming style.2010-08-10, by egottlieb
- Fixed a bug in X11 shaping that refused to use color-key mode.2010-08-10, by Eli Gottlieb
- Fixing bugs introduced into X11 shaping implementation by merge.2010-08-10, by Eli Gottlieb
- Switched over to poly-polygon region building and shape-tree traversal for Win32.2010-08-10, by egottlieb
- Fixed formatting of SDL_shape.c post-merge again.2010-08-09, by Eli Gottlieb
- Merged branches again.2010-08-09, by Eli Gottlieb
- Fixed overwriting of SDL_shape.c in merge.2010-08-09, by Eli Gottlieb
- Updated shapes folder.2010-08-09, by egottlieb
- Merging branches. Will begin correcting mistakes introduced by merging.2010-08-09, by Eli Gottlieb
- Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.2010-08-09, by Eli Gottlieb
- Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.2010-08-06, by egottlieb
- Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().2010-08-06, by egottlieb
- Finally figured out how to use autorelease pools.2010-08-05, by egottlieb
- Improving Cocoa implementation and fixed a small bug in SDL_shape.c.2010-08-05, by egottlieb
- Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.2010-08-05, by egottlieb
- Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.2010-08-05, by egottlieb
- Building under OS X with command-line tools now works.2010-08-03, by egottlieb
- Compiling for cocoa now works. Does it run? We'll see.2010-08-03, by egottlieb
- Implemented shaped windows for Cocoa. Still need to see if they actually work.2010-08-03, by egottlieb
- Removed superfluous VS2010 build files.2010-08-03, by egottlieb
- Got basic, pre-actually-writing-anything Cocoa to build.2010-08-03, by egottlieb
- Why wasn't this in the repository?2010-08-02, by Eli Gottlieb
- Added SDL_cocoashape.h2010-08-02, by Eli Gottlieb
- Added and re-added VS2010 solution files.2010-08-02, by egottlieb
- Added VS2010 build files.2010-08-02, by egottlieb
- Worked on Windows implementation and the quad-trees.2010-08-02, by egottlieb
- Added VS2010 tests solution file.2010-08-01, by egottlieb
- Added Windows build files for testshape.2010-08-01, by egottlieb
- Converted some project files to VS2010, adding new files. Backups were made.2010-08-01, by egottlieb
- Changed the file name to its correct, required one.2010-08-01, by egottlieb
- Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.2010-08-01, by Eli Gottlieb
- Added Andreas's VS2010 patch for testshape.2010-07-30, by Eli Gottlieb
- Added Andreas's patch to fix my silly C++-style errors.2010-07-29, by Eli Gottlieb
- Added the header to the repo. Oops.2010-07-29, by Eli Gottlieb
- Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.2010-07-28, by Eli Gottlieb
- Added shapes folder to hg.2010-07-26, by Eli Gottlieb
- Working on Cocoa implementation.2010-07-26, by Eli Gottlieb
- OK, it appears that dramatic hacks are not necessary to make Cocoa work...2010-07-26, by Eli Gottlieb
- Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.2010-07-26, by Eli Gottlieb
- More work on color-key mode.2010-07-23, by Eli Gottlieb
- Added color-key mode and redid the code to work with it.2010-07-22, by Eli Gottlieb
- Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.2010-07-20, by Eli Gottlieb
- Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.2010-07-19, by Eli Gottlieb
- Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.2010-07-18, by Eli Gottlieb
- Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.2010-07-18, by Eli Gottlieb
- Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.2010-07-18, by Eli Gottlieb
- Added #define's for error codes returned from SDL shaped-window API.2010-07-18, by Eli Gottlieb
- Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.2010-07-18, by Eli Gottlieb
- Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.2010-07-18, by Eli Gottlieb
- Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.2010-07-18, by Eli Gottlieb
- Added SDL_win32shape.h to version control. D'oh.2010-07-18, by Eli Gottlieb
- Added in Visual Studio patch.2010-07-15, by Eli Gottlieb
- Numerous bug fixes that keep testeyes from crashing and dying.2010-07-14, by Eli Gottlieb
- Check configure-defined macro before doing _anything_ with XShape.2010-07-13, by Ryan C. Gordon
- Add XShape test to configure scripts.2010-07-13, by Ryan C. Gordon
- Removed compiled testeyes from revision control. Added it to ignore list.2010-07-13, by Ryan C. Gordon
- Make sure we have XShape symbols before we allow a shaped window.2010-07-13, by Ryan C. Gordon
- Add new X11 symbols that XShape support needs to the dynamic function list.2010-07-13, by Ryan C. Gordon
- Fixed a pair of syntax errors.2010-07-11, by Eli Gottlieb
- Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.2010-07-09, by Eli Gottlieb
- Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.2010-07-08, by Eli Gottlieb
- Fixed up shape files as best I can.2010-07-07, by Eli Gottlieb
- Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.2010-07-06, by Eli Gottlieb
- Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.2010-07-02, by Eli Gottlieb
- Added SDL_x11shape.h.2010-07-02, by Eli Gottlieb
- Finished X11 shaped-window functionality and removed ellipse+polygon rendering.2010-06-30, by Eli Gottlieb
- Added Andreas's fixes to the header and stub file for SDL_shape.2010-06-21, by Eli Gottlieb
- Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.2010-06-19, by Eli Gottlieb
- Doxygen commenting is all finished up.2010-06-10, by Eli Gottlieb
- Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.2010-06-10, by Eli Gottlieb
- Fixed names of driver-specific implementation files.2010-06-05, by Eli Gottlieb
- Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?2010-06-05, by Eli Gottlieb
- Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?2010-06-05, by Eli Gottlieb
- Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`2010-06-05, by Eli Gottlieb
- Fixed up new functions and files so that they build as part of SDL.2010-06-03, by Eli Gottlieb
- Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.2010-06-03, by Eli Gottlieb
- Added management and drawing functions for ellipses and polygons.2010-06-03, by Eli Gottlieb
- Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.2010-05-31, by Eli Gottlieb
- Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.2010-05-27, by Eli Gottlieb
- Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.2010-05-25, by Eli Gottlieb
- I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.2010-05-23, by Eli Gottlieb
- Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.2010-05-21, by Eli Gottlieb
- Added stub files, working on sample program SDLeyes.2010-05-21, by Eli Gottlieb
- Removed Daniel's test code2010-08-22, by Sam Lantinga
- Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME2010-08-22, by Sam Lantinga
- Cleanup from the Android commit2010-08-22, by Sam Lantinga
- Removed spurious carriage returns2010-08-22, by Sam Lantinga
- Updated to fit SDL style a little more.2010-08-04, by dewyatt
- Large commit with initial reading string support, TSF UILess code, etc.2010-08-03, by dewyatt
- Added SDL_wcslcpy and SDL_wcslcat.2010-08-03, by dewyatt
- Correctly draw cursor based on position.2010-07-25, by dewyatt
- Changed markedText to have its own storage to resolve multiple bugs.2010-07-24, by dewyatt
- Merge with main repo (mainly for non-printable character fix)2010-07-18, by dewyatt
- Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.2010-07-13, by dewyatt
- Changed Start/StopTextInput back to not take any parameters.2010-07-12, by dewyatt
- Initial IMM implementation.2010-07-12, by dewyatt
- Changed StopTextInput to take an SDL_Window parameter.2010-07-10, by dewyatt
- Changed StartTextInput to take an SDL_Window parameter.2010-07-08, by dewyatt
- Fixed fullscreen window position2010-07-06, by Sam Lantinga
- Added missing line to make things compile.2010-07-06, by dewyatt
- Added empty text input functions for win32.2010-07-06, by dewyatt
- Merge2010-07-06, by dewyatt
- Many changes, preparing to pull/merge main repo to get SDL_GetKeyboardFocus.2010-07-06, by dewyatt
- Added mouse button click to toggle IMM.2010-07-06, by dewyatt
- Fixed window title (from GLTSF to GLIMM).2010-07-04, by dewyatt
- Added Get_IMM method to Window.2010-07-04, by dewyatt
- Added GLIMM (using IMM instead of TSF)2010-06-30, by dewyatt
- Added condition check macros to make the code clear and easier to debug.2010-06-27, by dewyatt
- Starting to implement ITextStoreACP.2010-06-21, by dewyatt
- Added support for On_Resized event to App.2010-06-12, by dewyatt
- Renamed Window::Update to Window::Handle_Events.2010-06-12, by dewyatt
- Added vs2008 project files for GLTSF (2008 is much faster on my old computer)2010-06-11, by dewyatt
- Added else to make things clear.2010-06-09, by dewyatt
- Added On_Char method to Window_Listener for WM_CHAR messages.2010-06-09, by dewyatt
- Change SDL to not use DefWindowProc as the window class' window procedure.2010-06-08, by dewyatt
- Implementing base parts of TSF2010-05-30, by dewyatt
- Adding some initial TSF code2010-05-27, by dewyatt
- Adding GLTSF (somewhat based on SFML, no actual TSF code yet)2010-05-25, by dewyatt
- Merged Paul's Google Summer of Code work from SDL-gsoc2010_android2010-08-22, by Sam Lantinga
- Removed obsolete test project2010-08-19, by Sam Lantinga
- Updated the readme2010-08-17, by Paul Hunkin
- Cleanups.2010-08-17, by Paul Hunkin
- Added initial README.android2010-08-14, by Paul Hunkin
- Working on the sound system2010-08-14, by Paul Hunkin
- More joystick stuff2010-07-27, by Paul Hunkin
- - Cleaned up a bunch of code2010-07-27, by Paul Hunkin
- Added accelerometer 'joystick'2010-07-27, by Paul Hunkin
- Oops, I wasn't using pthreads. Fixed so we can have mutexes and stuff2010-07-27, by Paul Hunkin
- Updated test app to init the sound system2010-07-27, by Paul Hunkin
- Added stub android sound system2010-07-27, by Paul Hunkin
- OK, /actually/ fixed the nativeQuit() crash this time2010-07-27, by Paul Hunkin
- Added resize hander stub and initial screen size setter2010-07-27, by Paul Hunkin
- Shut down the C application properly on quit instead of crashing in the most horrible way possible2010-07-27, by Paul Hunkin
- - Modified build system2010-07-27, by Paul Hunkin
- Added preliminary keyboard event support2010-07-07, by Paul Hunkin
- Code cleanup2010-06-29, by Paul Hunkin
- - Restructured threads and application structure.2010-06-29, by Paul Hunkin
- Last test version with GLSurface2010-06-28, by Paul Hunkin
- Tweaks to the libsdl side2010-06-18, by Paul Hunkin
- Added egl headers so we can use eglMakeCurrent()2010-06-18, by Paul Hunkin
- Removed old video subsystem, along with (now-unncessary) egl files.2010-06-18, by Paul Hunkin
- Testing out pthread support in android. Appears to work.2010-06-18, by Paul Hunkin
- Rotating pyramid!2010-06-17, by Paul Hunkin
- Added minimal test project2010-06-17, by Paul Hunkin
- Fixed #includes to fix naming conventions2010-06-10, by Paul Hunkin
- Renamed some files to fit naming conventions2010-06-10, by Paul Hunkin
- Added (partially implemented) android video backend and associated files needed to build2010-06-10, by Paul Hunkin
- Added some android build stuff2010-05-23, by Paul Hunkin
- Added some wrapper shell scripts to make android compiling easier2010-05-23, by Paul Hunkin
- Fix a compile error when SDL_JOYSTICK_DISABLED is set2010-05-23, by Paul Hunkin
- Fix compile errors under Android toolchain. Seems to have the same issue as the NDS.2010-05-23, by Paul Hunkin
- Fixed comment style2010-05-23, by Paul Hunkin
- Initial commit, adding __ANDROID__ to the platform list2010-05-17, by Paul Hunkin
- Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture2010-08-22, by Sam Lantinga
- Fixed some typos in the documentation2010-08-22, by Sam Lantinga
- According to Jim, the touchTest directory is no longer necessary.2010-08-22, by Sam Lantinga
- Fixed hgIgnore to ignore test/gesturetest2010-08-19, by Jim Grandpre
- Updated README's2010-08-19, by Jim Grandpre
- Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture2010-08-15, by Jim Grandpre
- Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.2010-08-13, by Jim Grandpre
- Fixed so the origin of the touch events is the upper left.2010-08-13, by Sam Lantinga
- Removed some debug prints.2010-08-07, by Jim Grandpre
- Fixed Dollar Recognition.2010-08-07, by Jim Grandpre
- Re-enabled dollar gesture2010-08-06, by Jim Grandpre
- Fixed gestureMulti. Disabled dollar gesture temporarily.2010-08-04, by Jim Grandpre
- Minimized functionality of gestureSDLTest.2010-08-03, by Jim Grandpre
- Fixed some Gesture bugs2010-08-02, by Jim Grandpre
- Fixed sending motion and finger up events2010-07-31, by Sam Lantinga
- Fixed various type and print format issues2010-07-31, by Sam Lantinga
- Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).2010-07-31, by jimtla
- Added Iphone project. Iphone multi-touch is now functional.2010-07-31, by jimtla
- Upgraded touchId/fingerId to long. Changed position variables to floats.2010-07-30, by jimtla
- Added better logging2010-07-29, by Jim Grandpre
- Prevented SDL_SendDown from sending on nonexistent touch devices.2010-07-29, by Jim Grandpre
- Fixed the code so we receive Cocoa touch events2010-07-28, by Sam Lantinga
- Added cocoatouch.h2010-07-27, by jimtla
- Finished (untested) OS X code.2010-07-27, by jimtla
- Added preliminary touch code to SDL_cocoakeyboard.m2010-07-24, by jimtla
- Fixed x11 compile bugs.2010-07-22, by jimtla
- Merged changes2010-07-17, by Jim Grandpre
- Fixed Warning related to SDL_GestureAddTouch2010-07-17, by Jim Grandpre
- Revision 3163 added the following formats for OpenGL ES:2010-07-16, by Sam Lantinga
- Merged changes2010-07-16, by Jim Grandpre
- Bug fixes, now using RWops instead of File pointers.2010-07-16, by Jim Grandpre
- Started trying to build gesture code for iPhone2010-07-15, by Sam Lantinga
- Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.2010-07-13, by Jim Grandpre
- Merged changes from the main SDL codebase2010-07-12, by Sam Lantinga
- Added Iphone support (untested)2010-07-12, by Jim Grandpre
- Added some files I had previosuly missed2010-07-11, by Jim Grandpre
- Moved $1 Gestures into the SDL Library2010-07-09, by Jim Grandpre
- Moved Multi finger gesture recognition into the library.2010-07-07, by Jim Grandpre
- Added multi-finger gestures2010-07-06, by Jim Grandpre
- Fixed bugs in input, cleaned up $12010-06-18, by Jim Grandpre
- Added $1 gesture recognition.2010-06-17, by Jim Grandpre
- Started adding vectorization of touch data.2010-06-15, by Jim Grandpre
- Just updated2010-06-14, by Jim Grandpre
- Added gesture test c file. Beginning of gesture recognition.2010-06-14, by Jim Grandpre
- More fixes for windows. Disabled tablet code.2010-06-10, by jimtla
- Addition of VC project for touchTest.c2010-06-05, by jimtla
- Fixed windo build errors. Should now be compilable.2010-06-03, by jimtla
- Fixed some windows compilation bugs - Still does not compile.2010-06-03, by jimtla
- Added include/touch.h Now reading in resolution of touch pad.2010-06-01, by Jim Grandpre
- Auto-detects Wacom touch devices.2010-05-31, by Jim Grandpre
- Added pressure support for touch events.2010-05-29, by Jim Grandpre
- Bug fixes. Basic touch events (finger up, finger down, finger move) supported.2010-05-29, by Jim Grandpre
- Added reading of event* for touch events.2010-05-28, by Jim Grandpre
- Added touch event definitions. Heavily modified events/SDL_touch*.2010-05-27, by Jim Grandpre
- Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.2010-05-25, by Jim Grandpre
- Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.2010-05-24, by Jim Grandpre
- Don't need to use strlen() to determine if there's text.2010-08-22, by Sam Lantinga
- Fix for deleting the last uncommit character2010-08-12, by Jjgod Jiang
- Couriersud to Sam2010-08-16, by Sam Lantinga
- Fixed documentation error2010-08-14, by Sam Lantinga
- Updated with the latest version of glext.h2010-08-14, by Sam Lantinga
- Documentation and code safety updates. (x11 renderer)2010-08-08, by Sunny Sachanandani
- Fixed the code to use the correct scaling transformation matrix with XRender.2010-08-03, by Sunny Sachanandani
- Merge.2010-08-03, by Sunny Sachanandani
- Added some comments.2010-08-02, by Sunny Sachanandani
- Fixed a huge bug with texture scaling.2010-08-02, by Sunny Sachanandani
- When querying the display size for a fullscreen window, the display size is the size of the fullscreen video mode.2010-07-30, by Sam Lantinga
- Documentation updates2010-07-29, by Sam Lantinga
- For consistency, swapped line order2010-07-28, by Sam Lantinga
- Added dynamic loading of XFixes and XDamage on Mac OS X2010-07-28, by Sam Lantinga
- Oops!2010-07-28, by Sunny Sachanandani
- Depend on XRender version 0.10 or above and XFixes version 2.0 or above. Moved these dependency checks into CheckXRender() and CheckXFixes().2010-07-28, by Sunny Sachanandani
- Set the default XRender filter to "fast". testoverlay2 works now.2010-07-28, by Sunny Sachanandani
- Added missing pixel format2010-07-28, by Sam Lantinga
- Fixed compiling without XRender enabled2010-07-28, by Sam Lantinga
- Moved brace to the beginning of the line for the beginning of functions2010-07-28, by Sam Lantinga
- Merged Sunny's XRender changes from SDL-gsoc2010_xrender2010-07-28, by Sam Lantinga
- Add some comments.2010-07-28, by Sunny Sachanandani
- Add support for texture modulation (both color and alpha). testsprite2 works now with --cyclealpha and --cyclecolor.2010-07-28, by Sunny Sachanandani
- Fixed drawing rectangles. X is evil!2010-07-22, by Sunny Sachanandani
- Code cleanup.2010-07-22, by Sunny Sachanandani
- Remove debugging code.2010-07-22, by Sunny Sachanandani
- Advertise support for all supported texture formats.2010-07-22, by Sunny Sachanandani
- Advertise support for blending modes and scaling modes in the render driver.2010-07-21, by Sunny Sachanandani