Mercurial > sdl-ios-xcode
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- Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.2010-07-19, by Eli Gottlieb
- Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.2010-07-18, by Eli Gottlieb
- Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.2010-07-18, by Eli Gottlieb
- Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.2010-07-18, by Eli Gottlieb
- Added #define's for error codes returned from SDL shaped-window API.2010-07-18, by Eli Gottlieb
- Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.2010-07-18, by Eli Gottlieb
- Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.2010-07-18, by Eli Gottlieb
- Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.2010-07-18, by Eli Gottlieb
- Added SDL_win32shape.h to version control. D'oh.2010-07-18, by Eli Gottlieb
- Added in Visual Studio patch.2010-07-15, by Eli Gottlieb
- Numerous bug fixes that keep testeyes from crashing and dying.2010-07-14, by Eli Gottlieb
- Check configure-defined macro before doing _anything_ with XShape.2010-07-13, by Ryan C. Gordon
- Add XShape test to configure scripts.2010-07-13, by Ryan C. Gordon
- Removed compiled testeyes from revision control. Added it to ignore list.2010-07-13, by Ryan C. Gordon
- Make sure we have XShape symbols before we allow a shaped window.2010-07-13, by Ryan C. Gordon
- Add new X11 symbols that XShape support needs to the dynamic function list.2010-07-13, by Ryan C. Gordon
- Fixed a pair of syntax errors.2010-07-11, by Eli Gottlieb
- Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.2010-07-09, by Eli Gottlieb
- Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.2010-07-08, by Eli Gottlieb
- Fixed up shape files as best I can.2010-07-07, by Eli Gottlieb
- Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.2010-07-06, by Eli Gottlieb
- Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.2010-07-02, by Eli Gottlieb
- Added SDL_x11shape.h.2010-07-02, by Eli Gottlieb
- Finished X11 shaped-window functionality and removed ellipse+polygon rendering.2010-06-30, by Eli Gottlieb
- Added Andreas's fixes to the header and stub file for SDL_shape.2010-06-21, by Eli Gottlieb
- Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.2010-06-19, by Eli Gottlieb
- Doxygen commenting is all finished up.2010-06-10, by Eli Gottlieb
- Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.2010-06-10, by Eli Gottlieb
- Fixed names of driver-specific implementation files.2010-06-05, by Eli Gottlieb
- Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?2010-06-05, by Eli Gottlieb