graph
- Whoops, that's a while loop. :)2006-07-23, by Sam Lantinga
- The Mac OS X Cocoa video driver is under construction...2006-07-23, by Sam Lantinga
- Fixed compiler warnings2006-07-23, by Sam Lantinga
- Added an environment variable to select which driver the software renderer will use.2006-07-23, by Sam Lantinga
- Fixed crash with multiple windows2006-07-23, by Sam Lantinga
- OpenGL renderer is feature complete!2006-07-22, by Sam Lantinga
- Added SDL_GL_ExtensionSupported()2006-07-22, by Sam Lantinga
- Query the maximum texture size for the D3D renderer.2006-07-22, by Sam Lantinga
- If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.2006-07-22, by Sam Lantinga
- Switch OpenGL contexts when switching render contexts.2006-07-22, by Sam Lantinga
- Fixed OpenGL blend modes, added power of 2 texture code2006-07-22, by Sam Lantinga
- Bug fixes to the OpenGL renderer2006-07-22, by Sam Lantinga
- Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.2006-07-22, by Sam Lantinga
- Fixed to compile while the OpenGL renderer is under construction2006-07-19, by Sam Lantinga
- Starting on the OpenGL renderer...2006-07-19, by Sam Lantinga
- Implemented scaling in the D3D renderer2006-07-19, by Sam Lantinga
- Implemented blend modes in the D3D renderer2006-07-19, by Sam Lantinga
- Implemented multi-window OpenGL program with test framework.2006-07-19, by Sam Lantinga
- Added a test program framework for easy initialization.2006-07-18, by Sam Lantinga
- Implemented Windows OpenGL support2006-07-17, by Sam Lantinga
- Setting up the OpenGL support2006-07-16, by Sam Lantinga
- Create a fake desktop mode for windowed mode apps2006-07-16, by Sam Lantinga
- Fixed building on Mac OS X without the Carbon and Cocoa video drivers2006-07-16, by Sam Lantinga
- Look at environment variables in SDL_VideoInit() and SDL_AudioInit()2006-07-15, by Sam Lantinga
- Implemented fully featured dummy renderer2006-07-15, by Sam Lantinga
- Streamlined the API a bit and optimized the software renderer.2006-07-15, by Sam Lantinga
- Changed the name of the dummy renderer2006-07-14, by Sam Lantinga
- Prefer the D3D renderer over GDI, at least for testing.2006-07-14, by Sam Lantinga
- Yay! D3D renderer works!2006-07-14, by Sam Lantinga
- More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...2006-07-14, by Sam Lantinga