graph
- QNX6 support for int32/float32 (isn't this just ALSA?!)2006-09-01, by Ryan C. Gordon
- Updated Tru64 audio to support int32.2006-09-01, by Ryan C. Gordon
- MiNT audio driver cleanups for clamping types and channels to supported2006-09-01, by Ryan C. Gordon
- Mac OS 9 support for int32/float32.2006-09-01, by Ryan C. Gordon
- Mac OS X audio backend now supports int32/float32.2006-09-01, by Ryan C. Gordon
- Cleaned up IRIX audio driver, added float32 support and fallbacks when2006-09-01, by Ryan C. Gordon
- Actually, my silly logic bug was actually correct. :/2006-08-31, by Ryan C. Gordon
- Let SDL convert to valid Dreamcast audio formats instead of failing if the2006-08-31, by Ryan C. Gordon
- Let OS/2 DART backend use SDL converters at a higher level (would fail if2006-08-31, by Ryan C. Gordon
- Fixed silly logic thing.2006-08-31, by Ryan C. Gordon
- Added int32 and float32 support (and some others!) to BeOS audio backend.2006-08-31, by Ryan C. Gordon
- Added int32 support to Amiga audio driver and cleaned up some other details2006-08-31, by Ryan C. Gordon
- ALSA backend can handle int32 and float32 data directly.2006-08-31, by Ryan C. Gordon
- Added int32 adn float32 support to SDL_LoadWAV_RW().2006-08-31, by Ryan C. Gordon
- Reordered the favored audio format list a little.2006-08-31, by Ryan C. Gordon
- Take advantage of the existing SDL blitters for normal copy blits.2006-08-29, by Sam Lantinga
- Clear the second texture stage explicitly2006-08-28, by Sam Lantinga
- The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...2006-08-28, by Sam Lantinga
- Optimized the copy blitters a little bit2006-08-28, by Sam Lantinga
- Figured out how texture stages work, thanks to this:2006-08-28, by Sam Lantinga
- Implemented color modulation in the D3D renderer.2006-08-28, by Sam Lantinga
- Cleanup for the last checkin2006-08-28, by Sam Lantinga
- Added source color and alpha modulation support.2006-08-28, by Sam Lantinga
- Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.2006-08-24, by Ryan C. Gordon
- Forgot to check in updated SDL_audio.h ...2006-08-24, by Ryan C. Gordon
- First shot at new audio data types (int32 and float32).2006-08-24, by Ryan C. Gordon
- The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)2006-08-10, by Sam Lantinga
- Missed a Qtopia change.2006-08-10, by Sam Lantinga
- MacOS Classic is no longer supported.2006-08-10, by Sam Lantinga
- MacOS Classic is no longer supported.2006-08-10, by Sam Lantinga
- David Hedbor is no longer maintaining the Qtopia code.2006-08-10, by Sam Lantinga
- Whoops, remove debug code2006-08-07, by Sam Lantinga
- Added resize support for GDI and Direct3D renderers2006-08-07, by Sam Lantinga
- Added paletted OpenGL texture support.2006-08-06, by Sam Lantinga
- Fixed fullscreen modes with Cocoa video driver.2006-08-06, by Sam Lantinga
- Fixed bug recreating OpenGL textures on window resize2006-08-06, by Sam Lantinga
- Added window resize support for the software renderer2006-08-06, by Sam Lantinga
- Allow the render context to do necessary work when the video mode changes.2006-08-06, by Sam Lantinga
- Clarified the difference between render drivers and render contexts2006-08-06, by Sam Lantinga
- Updated header documentation2006-08-05, by Sam Lantinga
- In general, fill in pointers to structures, rather than return them.2006-08-05, by Sam Lantinga
- Removed old function2006-08-05, by Sam Lantinga
- SDL constants are all uppercase.2006-08-05, by Sam Lantinga
- 1.3 API proposals for audio subsystem. Nothing in here is guaranteed to2006-08-03, by Ryan C. Gordon
- Added SDL_GetCurrentVideoDisplay()2006-08-02, by Sam Lantinga
- Hack to stop the beeping2006-07-30, by Sam Lantinga
- Removed debug code. :)2006-07-30, by Sam Lantinga
- Added numlock support2006-07-30, by Sam Lantinga
- Implemented Cocoa key event handling.2006-07-30, by Sam Lantinga
- Added right/other drag code for Cocoa windows2006-07-29, by Sam Lantinga
- Implemented Cocoa mouse wheel events2006-07-29, by Sam Lantinga
- Simplified driver window creation code.2006-07-29, by Sam Lantinga
- (none)2006-07-29, by Sam Lantinga
- Don't unload the OpenGL library before the X display is closed.2006-07-29, by Sam Lantinga
- We're not querying the glX attributes anymore...2006-07-28, by Sam Lantinga
- Implemented X11 OpenGL support.2006-07-28, by Sam Lantinga
- Initial work on X11 window code in.2006-07-27, by Sam Lantinga
- Started work on the new X11 driver.2006-07-26, by Sam Lantinga
- Placate versions of ranlib which complain about empty files (Mac OS X 10.4)2006-07-26, by Sam Lantinga
- Starting fresh with the X11 driver2006-07-26, by Sam Lantinga
- Oh yeah, more DGA removal2006-07-26, by Sam Lantinga
- Added the dummy audio driver to instructions2006-07-26, by Sam Lantinga
- PicoGUI is no longer maintained by the author.2006-07-26, by Sam Lantinga
- The AAlib driver is fun, but not worth rewriting for SDL 1.32006-07-26, by Sam Lantinga
- The old windows video drivers are superceded by the unified win32 driver.2006-07-26, by Sam Lantinga
- Hopefully glSDL has been superceded by the OpenGL render driver.2006-07-26, by Sam Lantinga
- More DGA removal2006-07-26, by Sam Lantinga
- Removing DGA support for SDL 1.3 - it's still buggy years later, and now2006-07-26, by Sam Lantinga
- SDL applications no longer need to link with Cocoa (unless they want to)2006-07-25, by Sam Lantinga
- Actually use the function we took the trouble to get the pointer for.2006-07-25, by Sam Lantinga
- Fixed Objective-C memory leaks2006-07-25, by Sam Lantinga
- Implemented OpenGL support on Mac OS X2006-07-25, by Sam Lantinga
- Patch from 1.2 branch...fix compilation on Qtopia video target (reference2006-07-24, by Ryan C. Gordon
- Implemented Mac OS X video mode selection.2006-07-24, by Sam Lantinga
- Implemented Cocoa window support2006-07-24, by Sam Lantinga
- Whoops, that's a while loop. :)2006-07-23, by Sam Lantinga
- The Mac OS X Cocoa video driver is under construction...2006-07-23, by Sam Lantinga
- Fixed compiler warnings2006-07-23, by Sam Lantinga
- Added an environment variable to select which driver the software renderer will use.2006-07-23, by Sam Lantinga
- Fixed crash with multiple windows2006-07-23, by Sam Lantinga
- OpenGL renderer is feature complete!2006-07-22, by Sam Lantinga
- Added SDL_GL_ExtensionSupported()2006-07-22, by Sam Lantinga
- Query the maximum texture size for the D3D renderer.2006-07-22, by Sam Lantinga
- If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.2006-07-22, by Sam Lantinga
- Switch OpenGL contexts when switching render contexts.2006-07-22, by Sam Lantinga
- Fixed OpenGL blend modes, added power of 2 texture code2006-07-22, by Sam Lantinga
- Bug fixes to the OpenGL renderer2006-07-22, by Sam Lantinga
- Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.2006-07-22, by Sam Lantinga
- Fixed to compile while the OpenGL renderer is under construction2006-07-19, by Sam Lantinga
- Starting on the OpenGL renderer...2006-07-19, by Sam Lantinga
- Implemented scaling in the D3D renderer2006-07-19, by Sam Lantinga
- Implemented blend modes in the D3D renderer2006-07-19, by Sam Lantinga
- Implemented multi-window OpenGL program with test framework.2006-07-19, by Sam Lantinga
- Added a test program framework for easy initialization.2006-07-18, by Sam Lantinga
- Implemented Windows OpenGL support2006-07-17, by Sam Lantinga
- Setting up the OpenGL support2006-07-16, by Sam Lantinga
- Create a fake desktop mode for windowed mode apps2006-07-16, by Sam Lantinga
- Fixed building on Mac OS X without the Carbon and Cocoa video drivers2006-07-16, by Sam Lantinga
- Look at environment variables in SDL_VideoInit() and SDL_AudioInit()2006-07-15, by Sam Lantinga
- Implemented fully featured dummy renderer2006-07-15, by Sam Lantinga
- Streamlined the API a bit and optimized the software renderer.2006-07-15, by Sam Lantinga
- Changed the name of the dummy renderer2006-07-14, by Sam Lantinga
- Prefer the D3D renderer over GDI, at least for testing.2006-07-14, by Sam Lantinga
- Yay! D3D renderer works!2006-07-14, by Sam Lantinga
- More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...2006-07-14, by Sam Lantinga
- Updated Visual C++ 2005 project2006-07-13, by Sam Lantinga
- Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.2006-07-13, by Sam Lantinga
- First stab at a D3D renderer, only 30FPS so far... ?2006-07-12, by Sam Lantinga
- debug cleanup2006-07-12, by Sam Lantinga
- Playing around, trying to find a fast path with GDI2006-07-12, by Sam Lantinga
- Solved the performance problems by introducing the concept of a single-buffered2006-07-12, by Sam Lantinga
- Updated the snapshot build target to reflect the new source location2006-07-10, by Sam Lantinga
- SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.2006-07-10, by Sam Lantinga
- sdl.pc is in build directory, not source2006-07-06, by Patrice Mandin
- Include sdl.pc in the development RPMrelease-1.2.11 2006-06-27, by Sam Lantinga
- Added 1.2.11 patch notes2006-06-27, by Sam Lantinga
- Fixed libiconv detection2006-06-26, by Sam Lantinga
- Fixed problem with nasm hidden visibility detection2006-06-26, by Sam Lantinga
- Almost added Mac OS X nasm support2006-06-26, by Sam Lantinga
- ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------2006-06-26, by Sam Lantinga