graph
- Added bug reports to the credits2009-01-03, by Sam Lantinga
- Fixed bug #6632009-01-03, by Sam Lantinga
- The mouse position is relative to the client window.2009-01-03, by Sam Lantinga
- Improved Direct3D YUV texture support2009-01-03, by Sam Lantinga
- Query available formats before advertising them.2009-01-03, by Sam Lantinga
- Should we also set the icon in the task manager?2009-01-03, by Sam Lantinga
- Added support for translucent icons on Windows2009-01-03, by Sam Lantinga
- Added support for saving 32-bit BMP with alpha channel (disabled by default)2009-01-03, by Sam Lantinga
- Date: Fri, 02 Jan 2009 23:22:39 +01002009-01-02, by Sam Lantinga
- Implemented SDL_SetWindowIcon(), with translucent icon support under X11.2009-01-02, by Sam Lantinga
- There are still 8-bit applications that can take advantage of these (like Diablo 2)2009-01-02, by Sam Lantinga
- Maybe add a timeout for SDL_WaitEvent()2009-01-02, by Sam Lantinga
- indent2009-01-02, by Sam Lantinga
- Don't use DirectColor visuals until we implement DirectColor colormap support2009-01-02, by Sam Lantinga
- Hopefully fixed crash when there are no input devices2009-01-02, by Sam Lantinga
- The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.2009-01-02, by Sam Lantinga
- It's probably not worth pushing palettized textures. The memory optimization2009-01-02, by Sam Lantinga
- Now that we don't have to worry about 8-bit displays, maybe we can add alpha2009-01-02, by Sam Lantinga
- Bye bye PseudoColor! :)2009-01-02, by Sam Lantinga
- Ryan doesn't like hung programs to lock up his system. Silly, huh?2009-01-02, by Sam Lantinga
- Fixed off-by-one in audio converters, when growing a data type's size.2009-01-02, by Ryan C. Gordon
- Avoid unnecessary assignment in generated audio type converters.2009-01-02, by Ryan C. Gordon
- Whoops, we need to actually fill the colormap on DirectColor visuals.2009-01-02, by Sam Lantinga
- Added Couriersud to credits for finding bugs2009-01-02, by Sam Lantinga
- Date: Fri, 02 Jan 2009 00:54:48 +01002009-01-02, by Sam Lantinga
- Don't check in personal files2009-01-02, by Sam Lantinga
- Added target testdraw2 for running the test/testdraw2.c test.2009-01-01, by Holmes Futrell
- Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.2009-01-01, by Holmes Futrell
- Re-enabled joystick support during compilation.2009-01-01, by Holmes Futrell
- Date: Thu, 01 Jan 2009 21:32:12 +01002009-01-01, by Sam Lantinga
- Kicking off the great SDL Bug Hunt for January 20092009-01-01, by Sam Lantinga
- Fixed DirectColor visual window creation problem2009-01-01, by Sam Lantinga
- Windows line drawing support is implemented2009-01-01, by Sam Lantinga
- Oh yeah, it's an XInput symbol2009-01-01, by Sam Lantinga
- indent2009-01-01, by Sam Lantinga
- Added missing symbol2009-01-01, by Sam Lantinga
- Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.2009-01-01, by Sam Lantinga
- Audio driver priority: favor PulseAudio and ALSA over OSS.2009-01-01, by Ryan C. Gordon
- Adjusted default choice of audio driver.2009-01-01, by Ryan C. Gordon
- Removed unused variable2008-12-31, by Sam Lantinga
- iPhone build compiles again (drawing routines need to be implemented)2008-12-31, by Sam Lantinga
- Added testdraw2 to Visual C++ tests2008-12-31, by Sam Lantinga
- Fixed logic problem with SDL_RestoreWindow()2008-12-31, by Sam Lantinga
- indent2008-12-31, by Sam Lantinga
- Implemented Direct3D line and point drawing2008-12-31, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- indent2008-12-30, by Sam Lantinga
- Fixed missing return value2008-12-30, by Sam Lantinga
- SetDrawColor() and SetDrawBlendMode() are optional2008-12-30, by Sam Lantinga
- In theory this implements GDI rendering, but it doesn't work for some reason.2008-12-30, by Sam Lantinga
- Swapped functions to match the other renderer files2008-12-30, by Sam Lantinga
- Added project for testdraw22008-12-30, by Sam Lantinga
- Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.2008-12-30, by Sam Lantinga
- Significant performance boost with blend mode none2008-12-29, by Sam Lantinga
- Don't forget OpenGL 3.0 support2008-12-25, by Sam Lantinga
- indent2008-12-25, by Sam Lantinga
- Fixed compiling Windows renderers. Lines and points will be implemented later.2008-12-25, by Sam Lantinga
- Updated to build on Windows2008-12-25, by Sam Lantinga
- Updated project with new source files2008-12-25, by Sam Lantinga
- Fixed pitch alignment problem causing MITSHM error on 16-bit displays2008-12-25, by Sam Lantinga
- Fixed CPU feature detection on x86_64 platform2008-12-24, by Sam Lantinga
- Correct the test program2008-12-24, by Sam Lantinga
- Don't unlock a surface we didn't lock2008-12-24, by Sam Lantinga
- Fixed clipping source rect to match destination rect clipping2008-12-23, by Sam Lantinga
- Need diagonal line clipping2008-12-23, by Sam Lantinga
- Fixed argument order to the line clipping routine2008-12-23, by Sam Lantinga
- Added line clipping2008-12-23, by Sam Lantinga
- Added clipping for render copy2008-12-23, by Sam Lantinga
- typo fix2008-12-22, by Sam Lantinga
- /* FIXME FIXME FIXME2008-12-22, by Sam Lantinga
- Fixed crash when resizing the window with the software renderer.2008-12-22, by Sam Lantinga
- Fixed clip_rect when drawing points and lines with software renderer.2008-12-21, by Sam Lantinga
- Working Bresenham line drawing algorithm. We can optimize later, if needed.2008-12-21, by Sam Lantinga
- Fixed crash in testdraw2, added more points2008-12-21, by Sam Lantinga
- Added RenderPiont() API2008-12-21, by Sam Lantinga
- Make it possible to switch algorithms in the future2008-12-21, by Sam Lantinga
- Added ARGB optimized case for Mac OS X2008-12-21, by Sam Lantinga
- Share code between fill and line drawing2008-12-21, by Sam Lantinga
- Added test program to verify fill functionality2008-12-21, by Sam Lantinga
- Date: Sat, 20 Dec 2008 23:25:19 +01002008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Added missing return2008-12-20, by Sam Lantinga
- Turn on line antialiasing (requires blending to be enabled)2008-12-20, by Sam Lantinga
- Add a few test pattern lines2008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Placeholder for line drawing algorithm (current code doesn't work)2008-12-20, by Sam Lantinga
- Fixed crash in software line drawing2008-12-20, by Sam Lantinga
- Added stubs for software implementations of blending fills and line drawing2008-12-20, by Sam Lantinga
- Added a test program for line drawing2008-12-20, by Sam Lantinga
- Minor corrections2008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Date: Fri, 19 Dec 2008 20:17:35 +01002008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Fixed crash when resizing YUV textures2008-12-20, by Sam Lantinga
- More resampling fixes.2008-12-19, by Ryan C. Gordon
- Allocate SDL_AudioCVT::coeff before using it.2008-12-19, by Ryan C. Gordon
- Use SDL_zerop instead of SDL_memset.2008-12-19, by Ryan C. Gordon
- Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.2008-12-19, by Ryan C. Gordon
- Reminder to implement icon support2008-12-19, by Sam Lantinga
- indent2008-12-17, by Sam Lantinga
- * Implemented X11 fullscreen input grab2008-12-17, by Sam Lantinga
- indent2008-12-16, by Sam Lantinga
- Progress on fullscreen mode switching on X112008-12-16, by Sam Lantinga
- Use the desktop format instead of an arbitrary one.2008-12-16, by Sam Lantinga
- Corrected case for TargetConditionals.h2008-12-14, by Sam Lantinga
- The X11 window and all pixmaps and images share the same visual and depth.2008-12-14, by Sam Lantinga
- Whoops, the X11 driver doesn't support fullscreen modes (yet)2008-12-13, by Sam Lantinga
- Fixed BadMatch error in X11 renderer2008-12-13, by Sam Lantinga
- Updated test for API changes2008-12-13, by Sam Lantinga
- Fixed SDL 1.2 compatibility problem.2008-12-13, by Sam Lantinga
- indent2008-12-13, by Sam Lantinga
- Updated TODO list2008-12-13, by Sam Lantinga
- Some error checking when destroying the HelperWindow.2008-12-12, by Edgar Simo
- Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility2008-12-12, by Sam Lantinga
- Updated TODO list2008-12-10, by Sam Lantinga
- Date: Sun, 07 Dec 2008 13:35:23 +01002008-12-08, by Sam Lantinga
- Updated copyright date2008-12-08, by Sam Lantinga
- A little cleanup for SDL snapshot release2008-12-08, by Sam Lantinga
- Don't need multi-threaded X11 for SDL 1.32008-12-07, by Sam Lantinga
- Default SSE2 off on iX86, since gcc will use it for floating point operations2008-12-07, by Sam Lantinga
- Fixed palette sharing2008-12-07, by Sam Lantinga
- Fixed updating the video surface when the palette changes2008-12-07, by Sam Lantinga
- Fixed picking blit function when RLE fails2008-12-07, by Sam Lantinga
- Better default format for Mac OS X2008-12-07, by Sam Lantinga
- Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()2008-12-07, by Sam Lantinga
- Whoops, fixed pitch bug after resizing a surface2008-12-07, by Sam Lantinga
- There's no reason to add extra code to notify the mice of window size changes.2008-12-07, by Sam Lantinga
- Comment cleanup.2008-12-07, by Ryan C. Gordon
- Don't hardcode RECT for fragment program texture targets.2008-12-07, by Ryan C. Gordon
- Slight optimization of the shader, no need to scale into 0..2552008-12-07, by Sam Lantinga
- Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture2008-12-07, by Sam Lantinga
- The YCbCr texture extension works now that bytes_per_pixel() returns the2008-12-06, by Sam Lantinga
- Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB2008-12-06, by Sam Lantinga
- Date: Sat, 06 Dec 2008 15:27:00 +01002008-12-06, by Sam Lantinga
- Date: Sat, 06 Dec 2008 14:54:10 +01002008-12-06, by Sam Lantinga
- The previous checkin fixes the crash, so at least we're not overrunning2008-12-06, by Sam Lantinga
- Progress, maybe. :)2008-12-06, by Sam Lantinga
- Fixed SDL_SetAlpha compatibility function to match the documentation2008-12-06, by Sam Lantinga
- Fixed bug picking blitters2008-12-06, by Sam Lantinga
- Rebind the context to the window area and update matrices when the window size changes2008-12-06, by Sam Lantinga
- Initial pixel shader support for YUV textures in the GL renderer.2008-12-06, by Ryan C. Gordon
- minor bug2008-12-05, by Sam Lantinga
- Whoops, can't call glOrtho() repeatedly2008-12-05, by Sam Lantinga
- The matrices have already been set, so you don't have to re-set them.2008-12-05, by Sam Lantinga
- Fixed crashes when resizing video modes2008-12-05, by Sam Lantinga
- fixed formatting2008-12-05, by Sam Lantinga
- Allow resizing of SDL 1.2 compatibility video mode2008-12-04, by Sam Lantinga
- Added very slow software scaling to the X11 renderer2008-12-03, by Sam Lantinga
- If scaling isn't supported, do an unscaled copy instead of not showing anything.2008-12-03, by Sam Lantinga
- Fixed crash on 64-bit systems2008-12-03, by Sam Lantinga
- Date: Tue, 02 Dec 2008 23:38:26 +01002008-12-03, by Sam Lantinga
- Added slow but complete blit fallback2008-12-02, by Sam Lantinga
- Added missing header2008-12-02, by Sam Lantinga
- Removed unused function2008-12-02, by Sam Lantinga
- You can't use memset() on screen formats with an alpha channel2008-12-02, by Sam Lantinga
- Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.2008-12-01, by Sam Lantinga
- Removed newline, to make sure revision control post-commit hook is working.2008-12-01, by Ryan C. Gordon
- Added a newline, to verify that revision control is functioning.2008-12-01, by Ryan C. Gordon
- Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.2008-12-01, by Sam Lantinga
- Added *.dSYM to the ignore properties.2008-12-01, by Ryan C. Gordon
- Date: Mon, 01 Dec 2008 00:57:15 +01002008-12-01, by Sam Lantinga
- indent2008-12-01, by Sam Lantinga
- Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code2008-12-01, by Sam Lantinga
- Finally got the right mojo for Apple's YUV texture format.2008-12-01, by Sam Lantinga
- Fixed the list of supported YUV formats2008-11-30, by Sam Lantinga
- Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.2008-11-30, by Sam Lantinga
- Temporary fix for Mac OS X crash in textoverlay2008-11-29, by Sam Lantinga
- Whoops, we need this for subrect updates (testsprite)2008-11-29, by Sam Lantinga
- The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.2008-11-29, by Sam Lantinga
- Fixed testalpha screen clear for screen formats with an alpha channel2008-11-29, by Sam Lantinga
- Preserve the desire for RLE acceleration2008-11-29, by Sam Lantinga
- Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.2008-11-29, by Sam Lantinga
- Fixed the texture format for the software fallback2008-11-29, by Sam Lantinga
- Fixed SW_SetTextureScaleMode()2008-11-29, by Sam Lantinga
- Fixed copy blit detection2008-11-29, by Sam Lantinga
- Added ARGB8888 destination format (used on Mac OS X)2008-11-29, by Sam Lantinga
- Again, map the color with the alpha channel filled in.2008-11-28, by Sam Lantinga
- Fixed crash in testalpha. I think this was supposed to clear those bits. :)2008-11-28, by Sam Lantinga
- Map to black, not necessarily 02008-11-28, by Sam Lantinga
- Clear the screen to actual black based on the format of the screen.2008-11-28, by Sam Lantinga
- Set the alpha mask fixing software rendering in OpenGL2008-11-27, by Sam Lantinga
- Fixed mouse coordinate range on Mac OS X2008-11-27, by Sam Lantinga
- RemDisabled some video drivers which are not converted to 1.3 yet2008-11-27, by Sam Lantinga
- Show the grey background first before starting to blit sprites2008-11-27, by Sam Lantinga
- Date: Wed, 26 Nov 2008 19:50:31 +01002008-11-26, by Sam Lantinga
- Both testsprite and testsprite2 use a grey background2008-11-26, by Sam Lantinga
- Fixed bug #605, per Martin's suggestion2008-11-25, by Sam Lantinga
- Updated with latest glext.h2008-11-25, by Sam Lantinga
- It turns out both the software and the OpenGL renderer had the same problem.2008-11-25, by Sam Lantinga
- indent2008-11-25, by Sam Lantinga
- Fixed bug with converting colorkey surface to texture2008-11-25, by Sam Lantinga
- (none)2008-11-25, by Sam Lantinga
- Fixed Direct3D rendering2008-11-25, by Sam Lantinga
- Added testsprite test projects for Visual Studio2008-11-24, by Sam Lantinga
- Added software fallback for YUV overlay code when YUV textures aren't available.2008-11-24, by Sam Lantinga
- Disable spurious warning2008-11-24, by Sam Lantinga
- Fixed Bugzilla bug #2052008-11-24, by Sam Lantinga
- Preliminary support for YUV textures2008-11-22, by Sam Lantinga
- Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release2008-11-17, by Sam Lantinga
- Sort by HID usage, which makes more sense and is more cross-platform2008-11-08, by Sam Lantinga
- We'd never port SDL to Minix... would we? :)2008-10-29, by Sam Lantinga
- Added dummy shared object files, fixing linker errors2008-10-18, by Sam Lantinga
- (none)2008-10-18, by Sam Lantinga
- Added the SDL_haptic files to the project2008-10-16, by Sam Lantinga
- Disabled the Haptic API on iPhone, changed the order of the header to match2008-10-16, by Sam Lantinga
- Fixed compilation on mingw32.2008-10-14, by Edgar Simo
- Added missing math.h functionality for SDL_audiocvt.c2008-10-12, by Sam Lantinga
- Don't include <math.h> when HAVE_MATH_H isn't defined2008-10-12, by Sam Lantinga
- This can be static2008-10-12, by Sam Lantinga
- Fixed memory leak in raw mouse input processing.2008-10-12, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-10-04, by Sam Lantinga
- Add XInput support to Xcode project (untested!).2008-09-17, by Ryan C. Gordon
- Some cleanups on the new XInput code.2008-09-17, by Ryan C. Gordon
- Removed zap_ptr hack from Bugzilla #602...it was incorrect.2008-09-15, by Ryan C. Gordon
- Almost got this compiling on Cygwin32, just needs DirectInput 72008-09-15, by Sam Lantinga
- Updated Visual C++ build2008-09-15, by Sam Lantinga
- more more!2008-09-15, by Sam Lantinga
- Yet more math...2008-09-15, by Sam Lantinga
- Whoops, missed a file...2008-09-15, by Sam Lantinga
- Expanded the libm support and put it into a separate directory.2008-09-15, by Sam Lantinga
- (none)2008-09-15, by Sam Lantinga
- Merged r4087:4088 from branches/SDL-1.2: missing semicolon.2008-09-15, by Ryan C. Gordon
- indent2008-09-15, by Sam Lantinga
- http://sources.redhat.com/ml/newlib/2002/msg00230.html2008-09-15, by Sam Lantinga
- Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.2008-09-08, by Ryan C. Gordon
- Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.2008-09-06, by Darren Alton
- Initial work for NDS haptic support.2008-09-06, by Darren Alton
- Allow testing haptic devices by index.2008-09-04, by Edgar Simo
- Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr2008-09-02, by Holmes Futrell
- Serves a similar purpose as SDL_opengl.h, except for OpenGLES.2008-09-02, by Holmes Futrell
- Added support for OpenGL ES renderer2008-09-02, by Holmes Futrell
- Ran GNU indent on file2008-09-02, by Holmes Futrell
- Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.2008-09-02, by Holmes Futrell
- Added retained backing attribute, reference to UIKit renderer2008-09-02, by Holmes Futrell
- This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.2008-09-02, by Holmes Futrell
- Added OpenGL ES support2008-09-02, by Holmes Futrell
- These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.2008-09-02, by Holmes Futrell
- Fixed a bunch of compile warnings on Mac OS X2008-09-01, by Sam Lantinga
- Date: Sun, 31 Aug 2008 17:53:59 +02002008-08-31, by Sam Lantinga